Their mining technology is state-of-the art. Their corporate philosophy is to relentlessly strip the land of its resources for maximum financial profit, and anyone or anything that stands in the way of that is just collateral damage. They are the Cartel, a shadowy web of corporations, and the third of the four factions from the innovative turn-based strategy game Greed Corp from W!Games, releasing on PlayStationNetwork, Xbox LIVE Arcade for the Xbox 360 video game and entertainment system and Windows PC in early 2010.
Excelling at pulling everything that is valuable out of the earth, the Cartel are fast, efficient and thoughtless in their single-minded pursuit of profit. Publicly establishing alliances only when it serves their own corporate purpose, their extensive network of spies pursues their true aims unhindered in the background. The Cartel are as trustworthy as jackals.
The unit used to mine the earth’s natural resources is the harvester, and the cartel’s is the best there is. In Greed Corp, the harvester turns land layers and land tiles into spendable credits, but slowly destroys the land itself by doing so. A true tactician, understanding the offensive value of a harvester, can initiate a self-destruct. This can create a strategic advantage, but it will do even more damage to the environment, possibly triggering a chain reaction of collapsing critical tiles.