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Wednesday, August 19, 2009

Tripwire publishing Killing Floor in North American retail for PC

Tripwire Interactive is delighted to announce that we will now be self-publishing, starting with the retail version of our own Steam hit zombie co-op shooter – Killing Floor. Tripwire will be the publisher for Killing Floor in North American stores, with the boxes due for shipping to retail outlets in USA and Canada shortly. As always with Tripwire titles, the retail version will be fully supported going forward with additional free updates for the game. MSRP will be $19.99 in the USA.

About the game


Killing Floor is a Co-op Survival Horror FPS taking place in the devastated cities and countryside of England, after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military and police, dropped into these locations with a simple mission: survive long enough to cleanse the area of the failed experiments. The only problem is, these “experiments” aren’t waiting to be taken out – they’re coming for YOU!

Key features:
  • Co-op game mode for up to six players obliterating multiple waves of specimens
  • Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities
  • Over 40 Steam Achievements, including “Dignity for the dead” for killing 10 enemies feeding on dead teammates’ corpses and “Hot Cross Fun” for finishing off 25 burning enemies with a Crossbow.
  • Watch those crucial and violent creature deaths in slomo “ZEDtime”, even in multiplayer
  • Solo game mode for offline play
  • 9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chainguns and rocket-launchers
  • 14+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrower. Add in a welder, medical tools and body armor to help the players survive
  • Players choose which Perks to play with, so they can best balance out a co-op team to survive the horrors
  • Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde
  • Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters
  • Includes SDK for the creation of new levels and mods