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Monday, August 24, 2009

NaturalMotion morpheme used to create Ashes Cricket 2009 video game

Ashes Cricket 2009 video game NaturalMotion, the animation technology company behind the euphoria engine, today announced that Transmission Games used the company’s morpheme middleware to power animation in the Codemasters game Ashes Cricket 2009.



morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. The middleware’s seamless integration with NVIDIA PhysX provides a unique toolset for creating lifelike characters.

“We have reaped the benefits of using morpheme in our development of Ashes Cricket 2009,” said Tony Parkes, Studio Head, Transmission Games. “Our team has been able to efficiently and cost effectively produce believable animation in a fraction of the time we would normally expect.”

“Codemasters has a strong reputation for publishing world class cricket titles and Transmission Games will no doubt continue the tradition," said Christian Staack, Vice President of Sales for North America at NaturalMotion. “We are delighted to support such a talented and dedicated studio and are confident that morpheme will help them create the most authentic Ashes experience possible.”

Ashes Cricket 2009 has been developed by Transmission Games and is published by Codemasters for the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system from Microsoft, PC and Nintendo Wii.