
With this update, guilds can, for collected resources, erect special buildings in their castle yard. Step by step, these guilds unlock more and stronger constructions from the technology tree. Thus, the workshop is available only after the erection of a school, and powerful rune towers are available to the guilds only if they have considerably advanced the expansion of their castle. All buildings grant the guild special bonuses, from enhanced riding speed through the potential to mine resources up to powerful defensive works, which are in turn tactical elements in the planned guild vs. guild wars.
Players at level 50 can now plan new trips to the “Ruins of the Ice Dwarf Kingdom” again. So far, the dungeon was conceived for adventurers at levels 35 to 40, but this update extends it by a completely newly designed area for high-level groups with new bosses and, of course, new rewards.
Furthermore, the content patch introduces Elite skills for the levels 40 and 45. Pet collectors can rejoice – permanent pets will become available with the update.
Frogster to Show New Content from Runes of Magic at E3