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In Damnation fluid movement is the key to staying alive. Using a plethora of acrobatic moves, players will be able to climb ladders, swing on poles, use zip lines, flip up onto high ledges and dive through windows to reach their goal. Intuitive navigation allows players to plot a course through the environment, either to avoid the smart AI or to get to higher ledges and rain down death from above using any of the steam-punk inspired weapons on offer.
“You can really intuitively navigate through the levels of Damnation as the game offers a degree of flexibility not available in other shooters”, says Richard Gilbert, Producer. “If you’re blocked by a gate and there’s a window right next to it, you don’t have to run around looking for a key-card, just dive through the window! It’s all about seeing a path and choosing to take it.”
In addition to the extensive single-player campaign, Damnation will also deliver drop-in-drop-out co-operative online play and innovative multiplayer modes. Taking advantage of the scale and height of Damnation’s levels, new game types, alongside traditional deathmatch and capture the flag modes, are given a vertical twist where players have to balance firepower and agility and can kill or be killed from any direction.