That Game Company have explained why their Flower game is only possible on the PlayStation 3 platform...
The massive environments use SixAxis motion to control movement through the fields of glass landscapes.
Only the massive processor power of the PlayStation 3 can handle the rendering of the multitude of glass blade required. ThatGameCompany also produced the amazing flOw aquatic exploration video game as they explained...
"We learned so much on flOw, especially about SPUs. The grass system really leverages the PS3 to render 200,000 blades of grass simultaneously, and gives the player this sense of blowing wind through them," ThatGameCompany president Kellee Santiago said.
"It really would be impossible to make it look the same on any other system. But, it's one of the pros with knowing your game is exclusive to a specific system - you can really design everything towards that one platform."