More information about ARMA II. This latest intel takes an in-depth look at the huge selection of weaponry in this highly-anticipated military simulator, and can be immediately analysed at http://www.arma2.com.
ARMA II features 40 accurately-modelled weapons and more than 80 variations on man-portable rocket launchers of both Western and Eastern origin, as well as a range of aiming devices and accessories. The accuracy and power of each weapon has been matched to real-life ammunition specifications, as well as incorporating feedback on weapon behaviour based on the real-life experience of Bohemia’s military advisors. Not only does the ammunition type influence the power of a round, but also the number and colour of tracers, which also follow real-life specifications.
Each faction the player meets in the game uses their own assortment of pistols, assault rifles, rocket launchers, sniper rifles and machineguns. Special Forces use unique personal weaponry, including silenced and camouflaged weapons, or specially designed configurations typical of the Russian Spetsnaz. Government troops will use advanced anti-air and anti-armour rocket launchers, while Guerrillas stick with older design guided rockets and the proven RPG-7, together with commonly used sniper rifles, as well as high-calibre sniper rifles in camouflaged variants to go with sniper ghillie suits.
All weapon models have been matched to real world schematics with extreme precision and, accompanied by a short description and image, are being declassified in thematic groups every 12 hours starting this morning.
ARMA II will be available in 2009.