And now, just as the new year has begun, the production has achieved beta stage. A release date will be revealed soon.
"We have not fully recovered from those final six months of crunching yet. But when we see what we have created, we can't help but feel pride and joy. We live together as a couple, and we work together day in and day out. Long days, working until the small hours, for months and months on end. We wouldn't recommend it. And we may never do it again. But we have done it now! And we are glowing like fresh parents: The Path is great and wonderful! Anyone who disagrees is dead."The first time The Path was introduced to the public was at the Game Developers Conference of 2007, when a teaser video was released. One year later, a "vertical slice" playable demo of the game was selected for the Independent Games Festival 2008 -and another videoclip was released, containing gameplay footage. The following nine months -briefly interrupted by the release of the controversial art/non-game The Graveyard- were dedicated to expanding the demo to a full game, with the aid of animator Laura Raines Smith, composer Jarboe, sound designer Kris Force and technical artist Hans Zantman.
In the mean time, fabulous graphic designer Marian Bantjes created a new hand-drawn logo, which is being revealed now to celebrate the occasion.