A land of adventure and intrigue awaits in Storm of Zehir. Shipwrecked on the shores of a hostile jungle nation, your adventuring party must fight its way to civilization, uncovering a plot that will change Faerûn forever. Powerful allies will join you in your fight against formidable foes, but be careful who you trust as that distinction is harder to make that you might think...
- Full Party Creation: Previous NWN2 titles allowed you to create a single character which you controlled for the entire game; additional NPC party members would join you as you played through the campaign. In Storm of Zehir, however, you are now allowed to make your entire party at the beginning of the game. With the Party Editor, you can create up to three additional party members to join you on your quest, or choose from several pre-generated characters.
- Party Conversation: Another major addition to Storm of Zehir lies in party conversation. In previous Neverwinter Nights titles, only your main character was capable of using skills like Intimidate, Diplomacy, and Bluff in conversation. In Storm of Zehir, however, we've added a new party conversation system that will allow you to switch between all of your party members when a conversation begins, allowing anyone to speak at any time. Each party member will have different responses in a conversation; these responses are based on a character's gender, race, class, attributes, deity and skills. Thus, you should find yourself with many more options available to you during any given conversation.
- Overland Map: The Overland Map is our way of allowing the player to freely explore the game world, without any artificial restrictions being placed on them. Instead of warping from location to location on a 2D map, you can now walk around and explore the game world via the Overland Map, which is populated by guards that patrol from city to city, roaming bands of monsters that will hunt you down when they detect you, hidden dungeons deep inside the jungle, and a lot of special encounters that will appear at random as you play. So you can veer off the storyline progression at any time to explore the world as you see fit.
- New Trading System: Part of Storm of Zehir's storyline revolves around Sa'Sani, an enigmatic businesswoman who had cargo on the ship which crashes at the beginning of the game. As a merchant, Sa'sani is very concerned with the ability to trade between cities and generate wealth. While you remain in Sa'Sani's employ, you will be tasked with finding rare ores and expensive animal skins, which can be converted into Trade Bars. Trade Bars are the official currency of the game's merchant guilds, one of which your party will be able to join and assist. Each merchant guild will have different rewards for advancement and different ethical guidelines for trading, so choose carefully!
- Operating System: Windows XP
- Processor: Intel Pentium 4 2.0 GHz or AMD Athlon XP 2000 or equivalent (Intel Pentium 4 3.0 GHz or AMD Athlon 64 or equivalent (or higher) recommended)
- Memory: 1 GB RAM (2 GB RAM recommended)
- Hard Disk Space: 8 GB Free
- DVD-ROM Drive: 4X Speed (8X Speed or higher recommended)
- Video: 256 MB Shader Model 3.0-compatible video card (512 MB recommended)*
- Sound: Windows XP-compatible sound card
- Multiplayer: Local area network with TCP/IP protocol or Broadband Internet connection
- DirectX: DirectX version 9.0c or higher
* Indicates that device should be compatible with DirectX version 9.0c or higher.