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Wednesday, December 17, 2008

SACRED 2 Fallen Angel: Content update including beta version of SACRED 2 network

SACRED 2 Fallen Angel
extensive content update, including the beta version of the long-desired SACRED 2 network, for the popular action RPG. The holiday update (620 MB) will be published on December 17, 2008.
The update is packed with new features such as new armour, a brand new snow region, a whopping 20 new opponents and spectacular new weapons. In addition, a completely new series of quests guarantees tons of gaming fun and provides a special set of armour specifically designed to get you into the festive spirit. Naturally, many game details were improved as well, making for an even better gaming experience.
The first beta version of the SACRED 2 network includes an extensive ladder and highscore ranking system allowing you to compare your own performance to that of other community members. You can even win ranks and orders, and legendary characters are immortalized in a Heroes' Cemetery and a Hall of Fame. You can also use the social network to create your own profile then contact other users, make new friends, or arrange some multiplayer sessions.

Tincat, the flexible multiplayer engine from Arvato Systems, makes it possible to export all information belonging to a game character to the SACRED 2 network, and view it there. This allows players to compare character and guild information, and to view multiple highscore lists, making for additional long-term motivation.

Thanks to the SACRED 2 auto-update feature, the holiday update will be automatically installed when the game is launched. You can also download the patch via a specially created landing page.

New Content:
A new area for exploration, including an underground portion
New “snowy landscape” textures and objects
New sounds for the snowy landscape
Roughly 20 new creatures
New NPC’s
A new quest chain
A new armor set for each character
New armor items and weapons
Fixes (a detailed list is available at www.sacred2.com)
Game server creation bugs have been fixed in both single- and multiplayer play
Some Combat Arts for all characters have been adjusted or re-balanced
Visual issues (such as UI elements not fading out properly) have been fixed
Miscellaneous sound and graphical fixes in various environments and situations

The ASCARON team is looking forward to feedback from the community and wishes everyone happy holidays and a wonderful year 2009.