An agreement to embed HaptX in the recently released game Penumbra: Requiem, the sequel to Penumbra - Black Plague promising further enhancement to the chilling atmosphere and player interaction with everything that the gamer experiences on the screen.
Like its predecessors, the first person horror adventure game Penumbra: Requiem is focused around story, suspense, immersion and puzzles. Requiem will tie together the previous Penumbra games and give the series its climactic resolution. Requiem picks up where Black Plague ended and sees Philip, the game's protagonist, falling deeper into madness which forces him to fight some inner demons as well as outer ones.
"Our collaboration with Paradox and Frictional Games continues in this expansion pack to Penumbra: Black Plague and we are thrilled to be able to provide yet another game to the Novint Falcon user community displaying our capabilities along with a revolutionary new gaming experience. The Penumbra series is a perfect fit for our technology and gives the user the means to physically interact and experience the game play in a radically more interesting way – I genuinely believe that we have put mystery adventure games back on the map of the most interesting games to play today", said Mats Lordin, CEO of Reachin Technologies.
"We’ve seen what the HaptX technology does to the Penumbra games, so continuing our relationship with Reachin has really been a no-brainer. We’ve been amazed at how the HaptX team has been able to take a great game play and improve it even further through its revolutionary game interaction with the Novint Falcon”, said Fredrik Wester, Executive Vice President of Paradox Interactive.The standard PC version of Penumbra: Requiem was released on August 27th. The HaptX Edition will be released early December and can be played with the Novint Falcon controller.