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Monday, January 21, 2008

Geomerics Under The Spotlight At GDC

Geomerics’ Chief Technology Officer, Julian Davis, has been confirmed as one of the speakers at this year’s Game Developers Conference in San Francisco. His session, titled ‘The Art and Science of Lighting’, will look at the current state of video game illumination techniques, whilst examining some of the latest research into light and shadow modelling.


Julian’s session will also include a look at the latest version of Enlighten, Geomerics’ own real-time lighting solution, which brings full radiosity shading to next-generation consoles and PC. Enlighten’s real-time radiosity marks a generational step in light modelling techniques by computing dynamic bounced lighting with the quality of a pre-computed procedure at run time. This represents a major breakthrough for real-time illumination procedures, with radiosity shading also delivering a significant increase in the visual quality of in-game lighting as well as a host of colour reflection and re-emission effects. This in turn provides artists with a much broader palette for generating mood and atmosphere with their choice of light, reflection and shadow.


Dynamic real-time radiosity can also do more than transform the quality and naturalism of video game illumination. Enlighten’s versatility has the potential to allow real-world Cinematography lighting techniques to be used in the development process, with Enlighten’s real-time capabilities providing instantaneous feedback to developers whilst delivering stunning results for the end user.


Gary Lewis, CEO, Geomerics, commented "Julian's session at GDC '08 is great news. In 2007 we delivered well-received sessions at Develop and Montreal, but GDC is the event that everyone looks towards to set the agenda for the industry. It is a fantastic opportunity for us to lead discussion of video game lighting techniques and demonstrate what we are planning for 2008 and beyond.”