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Tuesday, October 30, 2007

Hellgate: London video game Music Interview

Flagship Studios' Hellgate: London takes place in the near future, only a few decades from now. The famed city lies in ruins, desolated by demons that simply and almost effortlessly swept aside humanity's armies. Even the most highly advanced, top secret biological and nuclear weapons have failed to slow their rampage. Reeling from the ferocious assault, the survivors have taken refuge in what's left of the Underground. Their last hope lies with three mysterious factions.

Templars have trained diligently in martial disciplines and holy magic to prepare for the conflict their predecessors foresaw centuries ago. Cabalists study the dark arts and combine them with knowledge from the peripheries of science, seeking to use the fiends' own powers against them. Hunters are former military operatives with access to ranged arms that very few others even knew existed, except perhaps in theory.

Sascha Dikiciyan, Cris Velasco

The action RPG will ship later this week, so we're only days away from taking on these diverse roles, heading out to stalk the invaders, and battling desperately to save our race from extinction. As we do so, we can look to the game's music for some additional inspiration. It's the result of a collaboration involving two accomplished composers, the team of Cris Velasco and Sascha Dikiciyan.

Their combined credits in the industry, both together and individually, are numerous and impressive, so when we learned they had been given this assignment, our expectations were naturally high. With their latest title about to be unveiled, it seemed a very fitting time to examine their contribution. Fortunately for us, the pair proved receptive when we came along with our usual plethora of questions. The result was this interesting and highly informative interview.
This game was just a perfect match for us. I really saw the opportunity to create something non-typical for Hellgate. Flagship gave us all the freedom we needed.
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