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Sunday, October 07, 2007

The Hard Science of Making Video Games



1. Processing Power- Link


Like re-creating the ceiling of the Sistine Chapel with a couple magic markers



2. Water- Link


Like painting the sea—while it’s moving



3. Human Faces- Link


Like trying to impersonate a living person using a finger puppet



4. Artificial Intelligence- Link


Like teaching 1,000 kids to think for themselves overnight



5. Light and Shadows- Link


Like trying to reenact the first few verses of Genesis



6. Fire- Link


Like holding air in your hands



7. Material Physics- Link


Like predicting how sand will spill from a broken hourglass



8. Realistic Movement- Link


Like teaching a rag doll to play dodgeball



9. True-to-Life Simulation- Link


Like cramming the sum of all automotive engineering knowledge into a joystick



10. Motion Capture- Link


Like training a computer to see the world as humans do