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Wednesday, April 08, 2009

Open-world action thriller video game PROTOTYPE

prototype video game
No conspiracy here…we promise… Activision confirme that the long-awaited open-world action thriller video game PROTOTYPE will ship in European territories on June 5 and to North American retailers on June 9, arriving in stores shortly thereafter.

Watch the trailer here...

Fans of the infamous Alex Mercer should also be sure to check out the newly updated official game website located at www.prototypegame.com to gain access and view newly added game information and content, including the first half of PROTOTYPE’s must-see intro cinematic.

PROTOTYPE lets gamers feel the power of being the ultimate shape-shifting weapon. You are the PROTOTYPE: Alex Mercer – a genetically mutated man without memory, armed with amazing shape-shifting abilities, hunting to discover what created you and determined to make those responsible pay. As Alex, gamers tear through a densely populated contemporary New York City moving with Parkour-style fluidity, consuming anybody that gets in their way…assuming their physical form, memories and abilities. Fueled by a three-way war between Alex, the Blackwatch (military) and a viral outbreak known as the Infected, players venture into a deep, dark conspiracy 40 years in the making!

PROTOTYPE is currently rated “RP” (Rating Pending) by the BBFC with an expected “18” rating and will be available for the Xbox 360® video game and entertainment system from Microsoft, Games for Windows and PLAYSTATION 3 computer entertainment system.

CID cut scene 10 - The Final Battle

CID dummy video game
CID faces up to what is going to be the toughest task of all… D-Troit! He’s done so well to beat all of D-Troit’s bad guys and get to the final Battle! Now it’s all in his own hands.

If CID is strong enough he will be able to overcome the terrible enemy, save MIA and prove that Good will always win over Evil. If CID loses, D-Troit will get his hands on the ESS technology and take over the world!

To say there is a lot resting on this battle is an understatement!



GO CID!!

About CID The Dummy
A star is born and he's made to last. CID THE DUMMY makes his debut in Oxygen Games’ all-new action platformer. CID THE DUMMY is sure to grab you with its enjoyable, fun gameplay, featuring a totally original character with charisma and lots of moves. CID has many different fighting styles with which to battle enemies, from unarmed combat to weapons like the Bazooka that can freeze, hit and burn.

• Interact as only a crash impact dummy can. Climb walls, swing on ropes, burn obstacles, destroy exploding barrels, use lifters, bounce on springs and with a neat head butt destroy walls all in stunningly realized environments. Game environment interaction is the most important part of the gameplay.
• CID's world is swarming with a host of fearfully fun enemies like the Dumper, Cursed Dummy and the bizarre Failed Experiment.
• Apart from fighting enemies, the player will enjoy solving puzzles, avoiding traps and using acrobatic skills to get out of dangerous situations!

CID The Dummy will be released on Wii, Playstation 2, PSP System, and PC.

We Will Rock You and Guitar Hero World Tour join forces

guitar hero world tour video game
The critically acclaimed and longest-running musical at London’s prestigious Dominion Theatre, We Will Rock You - based on the music of Queen - has partnered with Activision Guitar Hero World Tour to offer patrons the ultimate night of rock.

Before and after select performances of the hit musical, which embarks on its first UK tour this month, people will be able to rock with Guitar Hero World Tour to three of Queen’s hit tracks, “C-Lebrity,” “Fat Bottom Girls” and “We Are The Champions,” as well as the entire 86-song on-disc set list, with prizes awarded to the best virtual performers. The game will also be featured at regional We Will Rock You preview and launch events, where members of the cast can mingle with press and VIPs.

“We’re thrilled to have Guitar Hero World Tour hitting the road with the extremely popular musical, We Will Rock You,” says Ian McClellan, Senior Brand Manager, Red Octane. “As one of the driving forces in music and video games today, Guitar Hero® is the perfect offering which enables fans to experience Queen’s, plus a bevy of other rock ‘n’ roll giant’s, music in an all new way.”

We Will Rock You played at the Palace Theatre, Manchester between 21st March and 26th March; and will run at the Sunderland Empire between 10th June and 27th June; the Birmingham Hippodrome 1st July and 5th September; the Bristol Hippodrome between 16th September to 31st October; and the Edinburgh Playhouse between 4th November and 9th January 2010. Please see regional box offices for ticket availability.

Guitar Hero World Tour transforms music gaming by expanding Guitar Hero’s signature guitar gameplay into a cooperative band experience that combines the most advanced wireless controllers with new revolutionary online* and offline gameplay modes including Band Career and 8-player “Battle of the Bands,” which allows two full bands to compete head-to-head online. The game features a slick newly redesigned guitar controller, drum kit controller and a wired microphone, as well as an innovative Music Studio music creator that lets players compose, record, edit and share their own rock ‘n’ roll anthems. Music creators are also able to share their recordings with their friends online through GHTunesSM where other gamers can download and play an endless supply of unique creations.

Guitar Hero World Tour is now available for Xbox 360, PLAYSTATION 3 computer entertainment system, the Wii home video game system from Nintendo and the PlayStation 2 computer entertainment system. The game is rated 12+ by the BBFC.

The Beatles entire catalogue on Rock Band video game this September

beatles tracks on rock band
Apple Corps Ltd. and EMI Music are delighted to announce the release of the original Beatles catalogue, which has been digitally re-mastered for the first time, for worldwide CD release on Wednesday, September 9, 2009 (9-9-09), the same date as the release of the widely anticipated “The Beatles: Rock Band” video game.

Each of the CDs is packaged with replicated original UK album art, including expanded booklets containing original and newly written liner notes and rare photos. For a limited period, each CD will also be embedded with a brief documentary film about the album. On the same date, two new Beatles boxed CD collections will also be released.

The albums have been re-mastered by a dedicated team of engineers at EMI’s Abbey Road Studios in London over a four year period utilising state of the art recording technology alongside vintage studio equipment, carefully maintaining the authenticity and integrity of the original analogue recordings. The result of this painstaking process is the highest fidelity the catalogue has seen since its original release.

The collection comprises all 12 Beatles albums in stereo, with track listings and artwork as originally released in the UK, and 'Magical Mystery Tour,' which became part of The Beatles’ core catalogue when the CDs were first released in 1987. In addition, the collections 'Past Masters Vol. I and II' are now combined as one title, for a total of 14 titles over 16 discs. This will mark the first time that the first four Beatles albums will be available in stereo in their entirety on compact disc. These 14 albums, along with a DVD collection of the documentaries, will also be available for purchase together in a stereo boxed set.

Within each CD’s new packaging, booklets include detailed historical notes along with informative recording notes. With the exception of the 'Past Masters' set, newly produced mini-documentaries on the making of each album, directed by Bob Smeaton, are included as QuickTime files on each album. The documentaries contain archival footage, rare photographs and never-before-heard studio chat from The Beatles, offering a unique and very personal insight into the studio atmosphere.

A second boxed set has been created with the collector in mind. 'The Beatles in Mono' gathers together, in one place, all of the Beatles recordings that were mixed for a mono release. It will contain 10 of the albums with their original mono mixes, plus two further discs of mono masters (covering similar ground to the stereo tracks on 'Past Masters'). As an added bonus, the mono “Help!” and “Rubber Soul” discs also include the original 1965 stereo mixes, which have not been previously released on CD. These albums will be packaged in mini-vinyl CD replicas of the original sleeves with all original inserts and label designs retained.

Discussions regarding the digital distribution of the catalogue will continue.


The Stereo Albums (available individually and collected in a stereo boxed set)
The stereo albums have been remastered by Guy Massey, Steve Rooke, Sam Okell with Paul Hicks and Sean Magee
All CD packages contain original vinyl artwork and liner notes
Extensive archival photos
Additional historical notes by Kevin Howlett and Mike Heatley
Additional recording notes by Allan Rouse and Kevin Howlett
= CD includes QuickTime mini-doc about the album
Please Please Me* (CD debut in stereo)
With The Beatles* (CD debut in stereo)
A Hard Day's Night* (CD debut in stereo)
Beatles For Sale* (CD debut in stereo)
Help!*
Rubber Soul*
Revolver*
Sgt. Pepper's Lonely Hearts Club Band* (also includes 1987 notes, updated, and new intro by Paul McCartney)
Magical Mystery Tour*
The Beatles*
Yellow Submarine* (also includes original US liner notes)
Abbey Road*
Let It Be*
Past Masters (contains new liner notes written by Kevin Howlett)

‘The Beatles in Mono’ (boxed set only)
The mono albums have been remastered by Paul Hicks, Sean Magee with Guy Massey and Steve Rooke
Presented together in box with an essay written by Kevin Howlett
+ = mono mix CD debut
Please Please Me
With The Beatles
A Hard Day's Night
Beatles For Sale
Help! (CD also includes original 1965 stereo mix)+
Rubber Soul (CD also include original 1965 stereo mix)+
Revolver+
Sgt. Pepper's Lonely Hearts Club Band+
Magical Mystery Tour+
The Beatles+
Mono Masters





Re-mastering the Beatles catalogue

The re-mastering process commenced with an extensive period conducting tests before finally copying the analogue master tapes into the digital medium. When this was completed, the transfer was achieved using a Pro Tools workstation operating at 24 bit 192 kHz resolution via a Prism A-D converter. Transferring was a lengthy procedure done a track at a time. Although EMI tape does not suffer the oxide loss associated with some later analogue tapes, there was nevertheless a slight build up of dust, which was removed from the tape machine heads between each title.

From the onset, considerable thought was given to what audio restorative processes were going to be allowed. It was agreed that electrical clicks, microphone vocal pops, excessive sibilance and bad edits should be improved where possible, so long as it didn’t impact on the original integrity of the songs.

In addition, de-noising technology, which is often associated with re-mastering, was to be used, but subtly and sparingly. Eventually, less than five of the 525 minutes of Beatles music was subjected to this process. Finally, as is common with today’s music, overall limiting - to increase the volume level of the CD - has been used, but on the stereo versions only. However, it was unanimously agreed that because of the importance of The Beatles’ music, limiting would be used moderately, so as to retain the original dynamics of the recordings.

When all of the albums had been transferred, each song was then listened to several times to locate any of the agreed imperfections. These were then addressed by Guy Massey, working with Audio Restoration engineer Simon Gibson.

Mastering could now take place, once the earliest vinyl pressings, along with the existing CDs, were loaded into Pro Tools, thus allowing comparisons to be made with the original master tapes during the equalization process. When an album had been completed, it was auditioned the next day in studio three – a room familiar to the engineers, as all of the recent Beatles mixing projects had taken place in there – and any further alteration of EQ could be addressed back in the mastering room. Following the initial satisfaction of Guy and Steve, Allan Rouse and Mike Heatley then checked each new re-master in yet another location and offered any further suggestions. This continued until all 13 albums were completed to the team’s satisfaction.


New Notes/Documentaries Team

Kevin Howlett (Historical and Recording Notes)
Kevin Howlett’s career as an award-winning radio producer spans three decades. His music programmes for the BBC have included many documentaries about The Beatles, including 'The Beeb's Lost Beatles Tapes.' He received a Grammy nomination for his involvement with The Beatles’ album 'Live At The BBC' and, in 2003, produced the 'Fly On The Wall' bonus disc for 'Let It Be… Naked.'

Mike Heatley (Historical Notes)
Mike entered the music business via HMV Record Stores in 1970, transferring to EMI Records' International Division three years later. He eventually headed up that division in the early Eighties before joining the company's newly created Strategic Marketing Division in 1984. In 1988, he returned to International, where he undertook a number of catalogue marketing roles until he retired in December 2008.

During his career he worked with many of EMI's major artists, including Pink Floyd, Queen, Kate Bush and Iron Maiden. However, during the last 30 years he has formed a particularly strong relationship with Apple, and has been closely involved in the origination and promotion of the Beatles catalogue, besides solo releases from John, Paul, George and Ringo.


Bob Smeaton (Director, Mini-Documentaries)
Bob Smeaton was series director and writer on the Grammy award winning 'Beatles Anthology' TV series which aired in the UK and the USA in 1995. In 1998 he received his second Grammy for his ‘Jimi Hendrix: Band of Gypsys’ documentary. In 2004 he gained his first feature film credit, as director on the feature documentary ‘Festival Express.' He subsequently went on to direct documentaries on many of the world's biggest music acts including The Who, Pink Floyd, The Doors, Elton John, Nirvana and the Spice Girls.

Julian Caiden (Editor, Mini-Documentaries)
Julian has worked with Bob Smeaton on numerous music documentaries including 'Jimi Hendrix: Band of Gypsys' and the 'Classic Albums' series, featuring The Who, Pink Floyd, The Doors, Elton John and Nirvana among others. He has worked on documentary profiles from Richard Pryor to Dr. John to Sir Ian McKellen, Herbie Hancock and Damien Hirst and on live music shows including the New York Dolls and Club Tropicana.

The Abbey Road Team

Allan Rouse (Project Coordinator)
Allan joined EMI straight from school in 1971 at their Manchester Square head office, working as an assistant engineer in the demo studio. During this time he frequently worked with Norman (Hurricane) Smith, The Beatles’ first recording engineer.

In 1991, he had his first involvement with The Beatles, copy¬ing all of their master tapes (mono, stereo, 4-track and 8-track) to digital tape as a safety backup. This was followed by four years working with Sir George Martin as assistant and project coordinator on the TV documentary 'The Making of Sgt. Pepper's' and the CDs 'Live at the BBC' and 'The Anthol¬ogy.'

In 1997, MGM/UA were preparing to reissue the film 'Yellow Submarine' and, with the permission of Apple, asked that all of The Beatles’ music be mixed for the film in 5.1 surround and stereo. Allan requested the services of Abbey Road’s senior engineer Peter Cobbin and assistant Guy Massey and, along with them, produced the new mixes.

Two years later, he proposed an experimental stereo and surround mix of John Lennon's song 'Imagine' engineered by Peter Cobbin. Following lengthy consultations with Yoko Ono, the album 'Imagine' was re-mixed in stereo and the Grammy award-winning film 'Gimme Some Truth' in surround and new stereo. This led to a further five of John’s albums being re-mastered with new stereo mixes and the DVD release of 'Lennon Legend' being re-mixed in 5.1 surround and new stereo.

Further projects followed, including The Beatles ‘Anthol¬ogy', 'The First US Visit' and ‘Help’ DVD and the albums ‘Let It Be…Naked’ and ‘Love’ along with George Harrison’s 'Concert for Bangladesh' DVD and album.

For a number of years now, Allan has worked exclusively on Beatles and related projects.

Guy Massey (Recording Engineer)
Guy joined Abbey Road in 1994, and five years later assisted on the surround remix for The Beatles film 'Yellow Submarine.' This led to The Beatles’ 'Anthology' DVD and later, along with Paul Hicks and Allan Rouse, they mixed and produced 'Let It Be… Naked.' In 2004 he left the studios to become freelance and has engineered The Divine Comedy: 'Victory for the Comic Muse,' Air Traffic: 'Fractured Life,' James Dean Bradfield: 'The Great Western' and Stephen Fretwell’s 'Magpie,' co-producing the last two. Since leaving, Guy is still a vital member of the team, and has been the senior engineer for the re-mastering project and was responsible for surround and new stereo mixes for the DVD release of 'Help!'

Steve Rooke (Mastering Engineer)
Steve joined Abbey Road in 1983 and is now the studio’s senior mastering engineer. He has been involved on all The Beatles’ projects since 1999. He has also been responsible for mastering releases by John Lennon, Paul McCartney, George Harrison and Ringo Starr.

Paul Hicks (Recording Engineer)
Paul started at Abbey Road in 1994, and his first involvement with The Beatles was assisting engineer Geoff Emerick on the Anthology albums. This was followed by 'Yellow Submarine Songtrack,' 'Anthology' DVD and 'Let It Be… Naked.' Like Guy Massey, he has also become a freelance engineer and since leaving the studios he has been responsible for the surround mixing of Paul McCartney’s DVD 'The McCartney Years' and The Beatles' 'Love.' Paul has been in charge of the mono re-masters.

Sean Magee (Mastering Engineer)
Sean began working at Abbey Road in 1995 with a diploma in sound engineering. With a wealth of knowledge in analog and digital mastering, he has worked alongside Paul Hicks on the mono re-masters.

Sam Okell (Recording Engineer)
Sam’s first job as a member of the team was in 2006, assisting Paul Hicks on Paul McCartney’s DVD 'The McCartney Years,' and during that same year he was responsible for the re-mastering of George Harrison’s 'Living In The Material World' CD along with Steve Rooke. This led to him restoring the soundtrack to the Beatles film 'Help!' in surround and stereo, in addition to assisting Guy Massey with the song remixes.

Sam has re-mastered 'With The Beatles' and 'Let It Be.'

Simon Gibson (Audio Restoration Engineer)
Simon joined Abbey Road in 1990. He has progressed from mastering mostly classical recordings to include a much wider range of music, including pop and rock, with his specialized role as an audio restoration engineer. Apart from the re-mastering project, his other work includes George Harrison’s 'Living In The Material World,' John Lennon’s 'Lennon Legend,' The Beatles’ 'Love' and the 'Help!' DVD soundtrack.

Fish'em All! Nintendo WiiWare arcade game with real coin-op flavour!

fish em all nintendo wii game
Coming soon on WiiWare!

Fish'em All!, an arcade game with real coin-op flavour!

Abylight is pleased to announce the next release of "Fish'em All" for WiiWare.


Hold on tight to your Wii Remote and fish 'em all!

Alone or with your friends, you will have a great time catching these little fish... they're crazy!
Beat your own high scores, take on challenges and solve fun puzzles in a range of amazing stages full of colour and fantasy.
Watch out for the dragon, the ninja rat and the sumo toad!

Do you think it looks easy?

This arcade game will bring all the excitement of the great classics to your Wii console.

Available soon on WiiWare!

Features:
Nine colourful scenarios.
Three game modes: Arcade, Challenge, Fishtris.
One or two players.

Arcade

Can you beat the high score?

Play a game in Arcade mode to see how long you can last.
Catch as many fish as you can within the time limit.
Watch the fish meter. The more points you score catching fish, the faster it will fill up.
Each time you manage to fill a whole fish on the meter, you will receive extra time.
If you manage to fill them all, you will advance to the next stage.

Challenge

Complete the challenges to unlock stages. You can then select any unlocked stage to play in two player mode.
Each challenge sets you a target. Note how many fish of each colour you need to catch.
Sometimes, it will tell you which items you need to avoid or set a time limit.

Fishtris

Even more difficult!

Every time you catch a fish, it will fall into the tube. If the tube fills up, the game will end.
To keep playing, match three or more fish of the same colour to make them disappear.
When you match three or more fish of the same colour, the fish meter will fill slightly.
When you manage to fill a whole fish on the meter, you will receive extra time.
If you manage to fill them all, you will advance to the next stage. If things get tough, try and catch the anglerfish.
It will eat all the fish in the tube.

Silent Scope iPhone and iPod Touch video game

Konami Digital Entertainment, Inc. announced today that Silent Scope is coming soon to the iPhone and iPod touch.

Based on the popular arcade game originally released in 1999, players take on the role of the world's top sniper and must defeat terrorists to save the American First Family, including the President of the United States, who have been abducted by terrorists in Chicago.

"With the release of Silent Scope on the iPhone and iPod touch, we're substantiating our commitment to developing quality content that takes our top franchise titles and turns them into an on-the-go gaming experience," said Anthony Borquez, Vice President of Konami Mobile and Online. "Silent Scope allows players to conceal their firearms and perfect their sharpshooting skills wherever they go."

Designed to take full advantage of Apple's innovative Multi-Touch user interface, Silent Scope will feature tap-to-shoot game controls. In this rail shooter, players can choose from different gameplay modes, including Arcade Mode and Training Mode. Inexperienced marksmen can practice precision shooting in the Training Mode, while veteran snipers can go straight to the Arcade Mode featuring up to three stages of gameplay: Story, Shooting Range and Time Attack. The Arcade Mode also allows players to change the game settings to Difficulty, Player Life and Branch Select.

Silent Scope is coming soon and will be available for download from the Apple App Store on iPhone and iPod touch.

Noir Online Fantasy World video game introduction

Noir Online Fantasy World video game
It’s grown out of fantasy world which is the mainstream of MMORPG in current days and claims to stand for reality with characteristic materials. Family oriented systems are one of the main features of Noir Online that enhance interests in aspect of community.



Based on Shanghai in China where the chaotic era of big changes to modern times, hard-core action in a never-seen whole new world of mix of east and west. Realistic 3D graphic grown out of fantasy and objects of reality is described accurately after years of historical research.

According to its concept of a world of Mafia and fights to conquer the city, main targets are users over 18 years old and higher.

Noir Online is an action MMORPG, aimed to conquer the city through scrambles for reigning regions, set in imaginary city of Blue-Shanghai in China, 1930.

From the very beginning of planning, it is made not a fantasy but a reality based, and 4 years of historical research made this possible, which sets the game apart from other MMOGs.

Intense battles alongside subjects of integrity and betrayal in the world of Mafia are also exciting aspects of Noir.

Furthermore, watching their family grows through the variety of battles on the base of realm unit, family unit, individual unit and others on a bigger scale keep users interested and allow all members to stay deep involved in the family and get inspired regardless of levels or realms.

Special features:
1) Items – The power of Unity, Strengthening System, Enchant System etc...

2) Battle System – Instance Battle, Fast Action, Rage Gauge Skill, Sworn brother combo.

3) Family System – Family is the same as ‘guild’ in other games, and a kind of organization existing only in the world of ‘Noir’. You can be deep involved in family by taking as many battles as possible, or you can remain in your family just as member for social reasons like making friends.

4) Stock Trading System – This unique system of Noir Online provides additional amusements for users. You can be part of this in-game stock market by selling and buying stocks just like in real world. It would be wise to keep conservation on stock news, if you intend to make good profits from stock market! Come join us right now!!!

5) The Wanted System – This is what enables you to ask for the wanted man and put the money on his head. A hunter is rewarded with pre-selected prize when the wanted man gets killed.



System Requirements:
Required
CPU Pentium 4.3.0
RAM 512M
VGA GeForce 6600
DirectX 9.0C

Minimum
CPU Pentium III 800 MHz
RAM 256M
VGA GeForce 5200
DirectX 9.0C

PC video game Digimon RPG


Digimon RPG is the first digimon MMORPG game based on original ‘Digimon’, which is a sensational animation worldwide.
Since the service started in 10th of March, 2003, Korea, it has been recording 20% of sales boost with 3 millions of subscribers and 5000 of CCU. About 352 different kinds of Digimon characters are added to the Digimon Tamers, which were made under strict supervision of BANDAI. Those Digimons are also in favor with the fans of original Digimon animation.

Digimon & Animation
Digimons are created by representative Japanese toy company ‘Bandai’ based on Hongo Akiyoshi’s draft. It is also made for TV animation series brought to kids by one of the legendary Japanese broad casts TOEI and no doubtfully being loved worldwide.

Special Features:
1) Broad user’s class – Digimon characters are already well known through game, animation and toys worldwide. It brings beneficial effect to Digimon RPG. Various kinds of ‘Digimon’ animation series are shown on TV, and people who watched those have high interests in Digimon RPG.

2) Advantage of Game Play – Digimon RPG has own unique turn-play system so it lets everyone feel easy and fun. Turn-play system gives fair opportunity to both of offense and defense by simply clicking the mouse, which has an easy accessibility so that young people find it easy to focus on playing.

3) A variety of Character – Since 2003, Digimon RPG service has added about 352 different kinds of Digimon characters. Digimon RPG has a lot more characters compared with other games. Furthermore, there will be added 1000 or more different kinds of Digimons continuously. Content with many characters is one of the strong points at playing this game.

System Requirements:
Required Minimum
CPU Pentium 4 (1.3 GHz)
RAM 256 MB
VGA Video memory 16MB
OS Window 98 / XP / 2000
ETC Direct X 8.1, over 1G hard disk

Minimum
CPU Pentium 3 (400 MHz)
RAM 128 MB
VGA Video memory 8MB
OS Window 98
ETC Direct X 8.1, over 1G hard disk

Rock Band Unplugged video game on PSP

Rock Band Unplugged to utilize the first fully-featured in-game store for downloadable content on the PSP system

Rock Band Unplugged exclusively for the PSP (PlayStation Portable) system. The game will be available in North America and Europe beginning June 9, 2009, with software retailing for £29.99 in the United Kingdom.

“Rock Band Unplugged reinvents band gameplay while staying true to the authentic feel of the Rock Band console games,” said Bob Picunko, Senior Vice President of Electronic Games for MTV Games. “Harmonix delivers innovation with every game they develop and we are excited to continue our long-list of industry firsts with the Rock Band in-game wireless music store on the PSP system.”

Rock Band Unplugged creates a full band experience in the palm of your hand by combining traditional beat match gameplay with key elements from both Rock Band and Rock Band 2, such as overdrive and chords. Your hands are the “peripherals” in Rock Band Unplugged, allowing you to take direct control of the lead/bass guitars, drums and vocals. In addition, players can expect a rich Rock Band experience with fully functional modes like World Tour, Band Survival and Warm Up and a robust character creator for full customization.

Rock Band Unplugged will feature over 40 master-recordings including nine exclusive new songs that will debut on the PSP system before being offered as downloadable content for console versions of Rock Band. Plus, Rock Band Unplugged will include the first fully-featured in-game store for downloadable content on the PSP system in the North American and European markets, leveraging the PSP system’s wireless capabilities. The in-game store will be powered by PlayStation®Network, and players will be able to use their existing PlayStation Network account to purchase tracks, similar to the Rock Band console experience. PSP system owners will also have the option of purchasing tracks via PlayStation®Store on the PC.

The following tracks will launch exclusively through Rock Band Unplugged on the PSP system for a limited time before becoming downloadable content for the other platforms:

• 3 Doors Down - "Kryptonite"
• AFI - "Miss Murder"
• Alice in Chains - "Would?"
• Audioslave - "Gasoline"
• Black Tide - "Show Me the Way"
• Blink 182 - "What's My Age Again"
• Freezepop - "Less Talk More Rokk"
• Jackson 5 - "ABC"
• Tenacious D - "Rock Your Socks"

Rock Band is the ultimate platform for music fans and gamers to interact with music like never before. The game challenges players to put together a band and tour for fame and fortune – all while learning to master lead/bass guitar, drums and vocals. Featuring the most master recordings of any music game ever by the world’s biggest rock artists, Rock Band includes tracks that span every genre of rock ranging from alternative and classic rock, to heavy metal and punk.

Rock Band Unplugged is developed by Harmonix in partnership with Backbone Entertainment, a Foundation 9 Entertainment studio, and based on the award-winning Rock Band series of games.

Easter Event in Leading Free-to-Play MMORPG Silkroad Online

silkroad girl with breasts hanging out
Players Hunt for Easter Eggs and Earn Extra EXP Throughout the Holiday Celebration

the launch of an Easter celebration in fantasy MMORPG Silkroad Online. From April 8 through April 28, players will receive extra EXP and have the opportunity to win valuable in-game items by collecting rare Easter eggs.

Players can hunt and slay monsters in Silkroad Online for a chance to receive randomly-dropped eggs, which may be traded in for reward items including Grade-B Devil's Spirits, Berserker Regeneration Potions, Alchemic Stones, and Subscription Cards. In addition, players will receive 20 percent bonus experience throughout the Easter event.

To find out more about the Silkroad Online Easter event, visit the official website at www.joymax.com/silkroad.

About Silkroad Online
Silkroad Online is a massively multiplayer online RPG that puts the player deep into historical fantasy, joining the Chinese and European civilizations along the Silk Road trade route. Traveling across Jangan, from China to Constantinople, players can make their fortunes as merchants, prey on the rich as thieves, or be protection-for-hire as hunters. The most recent expansion, Legend III Roc Mountain, added new territory, quests, weapons, and an increased level cap for adventurers. With over 18 million registered users and 170,000 concurrent players worldwide, the triangular conflict of Silkroad Online has never been more exciting. More information about Silkroad Online is available at www.joymax.com/silkroad.