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Friday, October 19, 2007

Microsoft announces HD-DVD deal


Five free film titles with purchases of an HD-DVD drive until February 2008



Microsoft is gearing up for the Christmas period with a new offer that's aimed at taking on Sony's PlayStation 3 Blu-ray component.

The company has announced that it will hand out five free HD-DVD titles from a selection of 13 films to customers buying an HD-DVD drive for their Xbox 360 between now and the end of January next year.

The titles available are: Serenity, The Chronicles of Riddick, Hulk, Children of Men, The Fast and the Furious: Tokyo Drift, Troy, Full Metal Jacket, Corpse Bride, The Prestige, Swordfish, Black Rain, Dreamgirls and Word Trade Centre

To receive the films customers will need to fill in a form and send it, along with the barcode from their HD-DVD drive purchase, to Microsoft - who will then send out the films within 28 working days.

The move comes shortly after Sony's PlayStation 3 price drop announcement and attempts to push its Blu-ray drive - one of the reasons why the PS3 retails at a higher price point than the Xbox 360.

1500 sign up for Game Career Fair


EA, NCsoft, LucasArts, Sega and more exhibiting at two day event



More than 1500 attendees have already signed up for next week's London Game Career Fair, due to take place October 23 and 24.

The event offers an opportunity for students, industry professionals and recruitment specialists to meet, share advice on breaking into, and furthering careers in the fast-moving games business.

Both days see a wealth of talent discuss methods of entry into the industry, with Rare, Sports Interactive and Sony Computer Entertainment Europe all due to speak on Tuesday, and Relentless, Ubisoft, Electronic Arts and Blitz addressing attendees on Wednesday.

Companies exhibiting at the event include publishers EA, NCsoft, LucasArts and Sega, developers such as Juice Games, Team 17 and RealTime Worlds, as well as recruitment specialists, universities and colleges.

There is also the opportunity to see a special photographic exhibition, called Faces of the Games Industry, featuring some of the key figures in the videogames business worldwide.

We Love Golf! Fact Sheet


We Love Golf! transforms the Wii Remote into a virtual set of golf clubs, creating the most immersive golfing experience available off the greens. This new title is being developed in partnership with Camelot Software Planning, best known for developing successful sports games for home systems, including Hot Shots Golf and the Mario Golf series.

We Love Golf! presents a realistic golfing experience with a fresh new spin incorporating the Wii Remote's unique motion-sensing functionality. Players will use the controller to choose clubs, line up shots, swing and even add a touch fade or draw with a flick of the wrist. Just as on a real course, gauging wind conditions, correct club selection and careful reading of the greens are all essential for victory. A variety of game modes, multiple characters, and unlockable content will provide endless hours of putting heaven.

• Fully immersive golf game turns Wii RemoteTM controller into a virtual set of clubs
• Engage in single player or up to four-player head-to-head competitions to see who is the ultimate fairway champion
• True-to-life golf physics – pick the right club, line up shots, factor in wind speed and direction
• Dramatic, telecast style presentation brings players into the game as they watch their shots fly through the air or sink into the hole
• Multiple game modes ranging from tournament, character matches, stroke play, closest to the pin competitions, special mini-games and more
• Unlock new playable characters, courses and more by playing through the various game modes
• Multiple courses, each with their own unique obstacles provide a variety of settings and challenges
• Several different playable characters, each with their own look, personality and play style
• Dozens of selectable costumes to customize the look of the game

Award-Winning KAMI game for Wii


A Stroke of Genius Brings the Incredible Action/Adventure Game To Life Using the Wii Remote



It’s finally time to experience the magic of kami as it was always meant to be played. Capcom’s award winning game -- hailed as “Game of the Year” for 2006 by multiple magazines and websites including Associated Press, PSM, Village Voice, IGN.com, Game Revolution and more -- is set for release on the Wii home video game system in Spring 2008. Featuring a re-imagined control scheme built around the intuitive Wii Remote, kami offers players an unparalleled level of control and an opportunity to rediscover a critically-acclaimed and beautifully crafted adventure.

kami tells the story of a mythical sun god who sets out to restore a dismal world, decimating the forces of evil who stand in the way by commanding the elements and mythical abilities the deity possesses. Mixing Japanese folklore and a stunning traditional Japanese art style, players must utilize an inventive control scheme to overcome the challenges and evil that await. By enhancing the unique gameplay, visual style and story line of TMkami with the control of the Wii Remote, it is sure to be the ultimate version of the game.

Originally designed for the PlayStation®2 computer entertainment system and released in 2006, TMkami now comes alive in an entirely new way on the Wii with its visually stunning art style and beautiful scenic 3D levels that have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art. Throughout the vibrant and distinctive surroundings, players must use the Wii remote to interact with a dynamic world and cast of characters. The blend of stylized graphics, movements and unique gameplay will result in a rich and dynamic experience never seen before.

kami includes the following features:

• Innovative gameplay and control scheme optimized for the Wii - Defeating monsters requires both motion-controlled physical attacks, but also use of the Wii Remote as Amaterasu’s ‘Celestial Brush’ to paint the desired powers for decimating enemies and solving puzzles.
• Create and destroy at will - Play as a god to re-establish order and beauty to a world laid barren by evil.
• Intense action-packed battles – Rooted in Japanese folklore, fight against a diverse line-up of demons and monsters.
• Utilize various gameplay styles – In addition to the Celestial Brush, Amaterasu can wield three types of offensive weaponry, each with their own unique abilities and effects. Depending on how a weapon is equipped, it can be used as the main or sub weapon:
• Reflectors – These well-balanced weapons are suited for close range combat
• Rosaries– Sacred magatama beads are great for quick long range attacks
• Glaives – These can be charged up to unleash powerful close range attacks
• Intriguing main character – Assume the role of the sun god, Amaterasu, who descends upon the earth in the form of a wolf. The Japanese translation of the word wolf is “TMkami”.
• Original visuals and revolutionary design– Vibrant and inspiring graphics, reminiscent of traditional Japanese art created on paper scrolls, produce a large variety of stages with a watercolor-esque appearance.
• Interact with a unique and dynamic cast of characters.

Mega Man ZX Advent Fact Sheet


Developed as a title for Mega Man’s 20th anniversary, Mega Man ZX Advent is a fast-paced action game that follows two heroes, Grey and Ashe, on two separate but intertwining adventures as they search for answers amidst a chaotic war between humans and robots. As a flagship franchise for Capcom, the Mega Man series has garnered sales in excess of 27 millions units worldwide and has generated more than 100 titles, the most of any Capcom series.

In Mega Man ZX Advent, the main characters discover the power of the mysterious “Biometal model A,” which on its own has several attacks, but also has a special Megamerge ability which allows the character to transform into one of eight “Pseudoroid” bosses that each have a unique set of abilities. Once a boss is defeated, players can emulate their powers to find hidden routes, discover rare items and aid their battles against more powerful enemies.

The title takes full advantage of the Nintendo DS features to enhance the action-packed gameplay and story line of the popular series. With a touch of the Nintendo DS screen, players can easily switch back and forth between the Biometal and Map navigation screens. Bosses can be fought in several different ways, testing players’ skills and rewarding them with nearly 24 different items depending on how they take on a boss. Further gameplay options are available as players explore and open up new areas of the map.

• Two playable characters – play as “Grey” or “Ashe”, each with unique abilities and individual, but linked storylines
• Two additional bonus characters – Vent and Aile from Mega Man®ZX are available and players can transform into their “Mega Man Model ZX” form
• Dynamic “Biometal” system allows players to transform into several forms – eight bosses, five Biometal forms and human
• Transformations use up the “Live metal gauge” so they must be used effectively
• “Area expansion” – explore and open up new areas with access to additional quests
• Condition Bonus – strategically beat bosses to obtain valuable rare items
• Touch screen allows players to instantly change forms and switch between subscreens
• Co-op and head-to-head two player wireless play (two cartridges required)
• Two-player downloadable mini-game (one cartridge required)
• Five unlockable mini-games in total
• Unlockable mode for the classic Mega Man (dot image) which even longstanding fans will be impressed with

1,000 new games to be added to MYGAME.COM


PARTNERSHIP TO ADD OVER 1,000 NEW GAMES TO MYGAME.COM AND OFFER DEVELOPERS MORE WAYS TO EARN MONEY

MyGame.com, the first social games site to bring together user-generated content, casual games, and revenue-sharing today announced that it will now add more than 1,000 new games through a partnership between its parent, King.com, the world’s largest skills game site, and Mochi Media’s MochiAds, the largest online games advertising network.

As a result of this partnership, MyGame.com visitors can access an abundance of high-quality games providing hours of entertainment, and developers on the MochiAds network receive a percentage of advertising revenue for each game play through around-game advertising. The advertisements are pre-game and inter-level, displaying to users during natural breaks in game play.

In addition to more games, MyGame.com has enhanced its homepage so that the most popular games can easily be identified and sorted by most played, and can be displayed showing the three latest uploaded games by genre. All of the games include a thumbnail, game description, category, key words and popularity index, so that developers can track how often their game is played.

“We want MyGame.com to be the place where novice and professional game developers can make the best per-play revenues and where users can discover and play the most entertaining online games,” said Toby Rowland, co-Founder and co-CEO of King.com. “Our partnership with MochiAds provides MyGame.com players with new games and game developers with the opportunity to increase their revenues by sharing in the proceeds of around-game advertising.”

Since the launch on June 27, 2007 novice players have created nearly 100,000 user-generated games, using the build-your-own-game feature. Visitors coming to the site have increased the popularity of games including: Bowmaster Prelude, Desktop Tower Defense, Word Pop, Blocky and Bloons, thus creating more revenue opportunities for the developers.

“Connecting developers with greater distribution channels and advertising revenue is a win-win for everyone. Consumers benefit from increased access to high-quality entertainment, and we’re also supporting the game developer community. That’s one of our goals with MochiAds,” said Jameson Hsu, CEO of Mochi Media.

Mygame.com and MochiAds are part of the vibrant and fast-growing casual games industry. According to the Casual Games Association, by 2008, the casual games industry is expected to reach $1.5 billion worldwide, with $690 million from North America. This growth gives developers and advertisers the chance to find new ways to generate even higher profits.

Guitar Hero Recordings Available For Digital Download


Featuring the in-game song recordings performed and produced by music collective WaveGroup



Today WaveGroup, the award-winning collective of musicians and studio professionals who produced the song recordings for the video games Guitar Hero, Guitar Hero II, and Guitar Hero Encore: Rocks The 80s, announced The Guitar Hero Recordings will be available for digital download on October 23rd, 2007. Millions of Guitar Hero fans are intimately familiar with these recordings and now have a new way to enjoy them. WaveGroup has partnered with digital distribution company INGrooves to secure distribution for the seven volumes of The Guitar Hero™ Recordings on music download sites including AOL, iTunes, Napster, Rhapsody, and Yahoo!.

WaveGroup produced virtually all of the music for Guitar Hero™, Guitar Hero™ II, and Guitar Hero Encore Rocks The 80s™ and worked closely with Harmonix Music Systems™ and Red Octane® to develop the original playable guitar parts. To optimize the player’s gameplay experience, WaveGroup arranged, performed and produced enhanced versions of many songs, adding cool guitar solos, interesting guitar flourishes, and custom endings. Dozens of musicians, producers and mixers were involved in the creation of the 97 songs which are all included in

The Guitar Hero™ Recordings:

  • The Guitar Hero™ Recordings Volume I
  • The Guitar Hero™ Recordings Volume II
  • The Guitar Hero™ II Recordings Volume I
  • The Guitar Hero™ II Recordings Volume II
  • The Guitar Hero™ II Recordings Volume III
  • The Guitar Hero™ 80s Recordings Volume I
  • The Guitar Hero™ 80s Recordings Volume II


Please visit wavegroup for the complete songlist of each volume.

“It was a blast recording these great rock tunes and we wanted to make the Guitar Hero versions available to everyone,” said Will Littlejohn, President/CEO of WaveGroup and Lead Music Producer for Guitar Hero™, Guitar Hero II, and Guitar Hero Encore Rocks The 80s. “In addition to experiencing these tracks when playing the games, we’re excited that fans can now load up the in-game renditions on their iPods.”

WaveGroup’s in-demand recordings from Guitar Hero and Guitar Hero II have garnered numerous awards including Best Soundtrack at the Spike TV Video Game Awards, Outstanding Achievement in Soundtrack from the Academy of Interactive Arts and Sciences, and Best Soundtrack at the BAFTA Games Awards.

2K8 Enriches the Hockey Experience


2K Sports, the sports publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced the soundtrack for NHL 2K8, featuring an eclectic group of artists chosen to reflect the spirit of the sport and the enthusiasm of its fans. The selection ranges from indie stalwarts Bloc Party and Tokyo Police Club to the stadium-thundering sound of alt-rock legends Korn and the classic metal anthems of Quiet Riot.

“For the NHL 2K8 soundtrack, we wanted music that resonates with today’s hockey gamer whose tastes draw from both the mainstream and underground scenes,” said Tim Rosa, Director of Brand and Lifestyle Marketing for 2K Sports. “The high quality and energy level of the music delivers the full experience our fans have come to expect from a 2K sports game.”

Also bringing their fire to the ice is Comeback Kid on the bleeding edge of indie rock and metal, the Apostates with the rebellious bounce of British punk, the snare drum assaulting metal of Early Man, Bloc Party’s stadium thumping new wave dirge, and the instantly recognizable riffs of Tokyo Police Club. Unifying them all are pervasive beats that truly reflect the spirit of hockey and create an indelible gaming experience.


Track listing:
Early Man “Evil Is”
Korn “Blind”
Quiet Riot “Cum on Feel the Noize”
Bloc Party “The Prayer”
Tokyo Police Club “Cheer it On”
From Fiction “Terry”
Cities In Dust “TV”
Smoke or Fire “The Sinking Ship”
Only Crime “Take Me”
Comeback Kid “Broadcasting”
Priestess “I am the Night, Colour Me Black”
The Apostates “Same Old Sound”
Kane Hodder “Aboard The Leper Colony”
Stellastarr* “Homeland”
The Shannons “My Last Hope”
Les Savy Fav “The Equestrian”

NHL 2K8 is rated E10+ for Everyone 10 and older and is available for the Xbox 360 video game and entertainment system from Microsoft, the PLAYSTATION 3 computer entertainment system and the PlayStation 2 computer entertainment system.

For more game information and to hear the soundtrack online via 2K Beats, visit http://www.2ksports.com/games/nhl2k8/.

EA wants 'open gaming platform'


Microsoft, Sony and Nintendo should abandon the console wars and help build a common gaming platform, a senior executive at Electronic Arts has said.
Gerhard Florin said incompatible consoles made life harder for developers and consumers.

"We want an open, standard platform which is much easier than having five which are not compatible," said EA's head of international publishing.

He said the web and set-top boxes would grow in importance to the industry.

"We're platform agnostic and we definitely don't want to have one platform which is a walled garden," said Mr Florin.

EA currently produces games for more than 14 different gaming systems, including consoles, portable devices and PCs.

More from the BBC

Students digitally rock in Kogan


Four guys wearing colorful Mexican wrestling masks, shirtless underneath their open blazers, stepped onto stage. They took their positions, their eyes glued to a screen next to them, and the music started. While they played enthusiastically, their concert may have appalled the likes of Queen or the Clash.

Instead of playing typical instruments, this band was playing a video game.



These students were one of more than 600 bands across the country - and 25 at GW - to step onto the stage of the Rock Band tour this fall. Rock Band's big black tour truck has been setting up at colleges across the country since September to promote the video game Rock Band, due for release Nov. 23. The tour offers anyone a chance to try the new game and bring their new-found Rock Band skills onto a stage to audition for a spot on TRL.

“The tour will give everyone from casual music fans, to hard core gamers and professional musicians the chance to live out their rock star fantasies on an authentic concert stage,” said Jeff Yapp, executive vice president of MTV Program Enterprises, in a press release.

Rock Band comes from the collaboration of MTV Games (a division of the MTV network), Harmonix (the creators of Guitar Hero) and Electronic Arts (video and computer game creators). Likened by many to Guitar Hero, the game allows up to four players to pick up three different instrument peripherals, a guitar, bass guitar, drum and microphone, and simulate playing rock music while the music crosses the screen.

Ryan Bittner ‘11 said that he finds the game's versatility very appealing. “You can be like a real musician,” he said. “You can play guitar and sing at the same time.”

The game will give players more options than other games currently on the market, said Rock Band tour manager Kyle Brady. Rock Band will allow for solo players or up to a four-person band to play. The game comes with basic classic rock songs, but will have supplements available for downloading. Players will be able to download up to entire CDs of their favorite bands to use in the game.

“It's like playing along with the best quality songs from your favorite bands,” Brady said.

Trung Le '10 and a group of his friends decided to try the game on campus after hearing about it on Youtube.

“We're all big fans of (the video game) Guitar Hero so we're really excited for (Rock Band) to come out,” Le said. “It's going to be able to involve a lot of people. I think it will be a great party game.”

Gamers weren’t the only ones stepping onto the stage. Rock-star wannabes were also encouraged to drop to audition their music, gaming and rock star abilities for MTV.

“Every band that plays will get seen by a casting director,” Brady said. Of the auditioning bands, two will be picked to play at a battle of bands in New York City, with the winning band going on the open for a “real” rock band at the holiday launch party for the game.

The competing bands will be flown to New York and spend a week going through rock star boot camp.

Bittner auditioned with nine different bands, but was skeptical of his chance of going to New York.

“It seems a little far fetched for a lot of people,” he said. “I just came out here to play the game.”

Source: Daily Colonial