Tactical RPGs are awesome! You carefully plot out movement, work to flank enemies and chain attacks, spend time thinking about using the perfect attack, support or defensive ability! And then after a successful combat mission, you come back to your base of operations, chat for a bit with your 10 other psychically gifted allies, and then doom one of them to be erased from existence.
Wait, what?
That's right, there are traitors in your midst, and the only way to suss them out is to establish bonds within the group of warriors - the only group capable of preventing the world from being obliterated at the hands of the evil extra-terrestrial being literally called "The End."







