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Wednesday, December 12, 2007

PC - Australia Zoo video game out for Christmas


Australian Game Developer, Auran and Australia Zoo have joined forces on a brand new game.

Developed in Brisbane over the last 2 years, "Australia Zoo Animal Links" is an all ages puzzle game based on the famous Aussie landmark, and featuring many of its renowned natives including a Crocodile, Kangaroo Echidna, Parrot, and Tasmanian Devil.

Having developed a successful fantasy MMO, multi-edition train simulator and a classic RTS in its ten year history, Animal Links represents Auran’s first foray into casual gaming and Production Head, Paul Olsen says the team is excited about the game.

"We’re very proud of what we’ve achieved with Animal Links. It’s innovative and fun to play and the animals of Australia Zoo make for an intriguing experience. It features 20 exciting levels with 3 levels of difficulty and is very much aimed at a broad, all ages audience.

"It also helps to push Australia Zoo’s important conservation message and will be a valuable tool in educating the world about Australia’s captivating wildlife."

Australia Zoo Animal Links will be available from all major retailers and digital outlets from December 7 (and of course, Australia Zoo). For more information visit www.auran.com or www.n3vrf41l.com.

http://www.n3vrf41l.com/australia_zoo_animal_links.php?PID=176

About the game:

Australia Zoo Animal Links is a race against the clock to stop the Australia Zoo animals from becoming Extinct! Challenge your mind by advancing through 20 levels of gameplay, each one harder than the next.

With 3 different game modes Animal Links increases the fun factor and gives you advanced replay ability to keep you wanting more!

Animal Links also allows you to unlock animals around the map that are found at Australia Zoo. Each animal once unlocked will give you information and pictures to educate you on that particular animal.

Features:

  • 3 levels of difficulty each with unique gameplay

  • 20 exciting levels to unlock Educational Entertainment; unlock levels to learn about Australia Zoo’s Animals


Hours of fun and exciting gameplay

Fury - Arena combat video game 'Free to Download, Free to Play' option.


Free Play Option For FURY Coming December 14

"Age of the Chosen" Update to Bring Major Changes

Gamecock Media Group and Auran Games today announced a new Free to Download, Free to Play option for their fast paced arena combat game FURY. The new business model will begin with the release of the first major free content update “Age of the Chosen” on December 14, 2007.

“FURY was built around giving players options that suit their play style and their wallet,” said Tony Hilliam, CEO of Auran. “With the AotC update, we are introducing a new player category called “Chosen”. As one of the Chosen, players can access all game types, equip all weapons and unlock all 400 abilities – and they can play as much as they like absolutely free. This is a fantastic opportunity for players to jump into battle with their mates and discover the frenetic pace of the fastest RPG combat ever. Chosen will earn less gold and essence, and will not be able to trade with other players.”

“Chosen players can purchase game gold from the FURY store or upgrade to “Hero” status to earn more Essence and Gold. Retail stores sell the “Hero” status pack, along with a free month of “Immortal” status, so this is $30 value for the new price of $19.99 (in US stores). As a Hero or Immortal players can unlock abilities faster and purchase better gear, but the matchmaker then ensures they are playing against other players of similar skill and rank.”

FURY: Age of the Chosen is a massive free content update that introduces two new game types aimed at the new player. “Carnage” throws two teams into battle with the aim of returning blood tokens to their base faster than their opposition. Blood tokens are gained from killing bots, not other players, so the action is indirect competition rather than head to head. The 1v1 Elimination game type means games will spawn faster and matches are more evenly balanced.

For more on FURY, visit www.unleashthefury.com. Also, be sure and visit http://www.unleashthefury.com/ageofthechosen/ for information on the Age of the Chosen update and new business model.

Creative Talent Portfolio Show in San Francisco


Portfolios Featuring Fall 2007 Graduates in Advertising, Fashion Design, Fashion Marketing & Management, Game Art & Design, Graphic Design, Interior Design, Media Arts & Animation, Visual & Game Programming and Web Design & Interactive Media.

Bay Area Companies, Design Firms and Public Invited to Review a new generation of up-and-coming designers participating in the Fall 2007 Portfolio Show at The Art Institute of California – San Francisco. The December 13 event will feature artwork, design portfolios and demo reels of students graduating in the fields of Advertising, Fashion Design, Fashion Marketing & Management, Game Art & Design, Graphic Design, Interior Design, Media Arts & Animation, Visual & Game Programming and Web Design & Interactive Media.

The Portfolio Show will feature light refreshments and an opportunity to meet and converse with graduates looking for employment, as well as faculty and staff of the school. Students graduating with either associate or bachelor’s degrees will be showcased.

The details of the event are as follows:

Fall 2007 Portfolio Show
The Art Institute of California – San Francisco
Thursday, December 13, 2007
4:00 p.m. – 8:00 p.m.
Hotel Whitcomb
1231 Market Street, San Francisco, CA
(Parking in Civic Center Garage or
Trinity Plaza at 8th and Market St)
BART – Civic Center station

Enhanced Charge Base for Sony Playstation 3


Charge Base 2 Brings Revamped Charging Solution To PlayStation 3

Nyko Technologies®, a premier peripherals manufacturer, today announced their new charging solution for PlayStation® 3 controllers, the Charge Base 2, making it easier than ever to keep both your Dual Shock 3 and SIXAXIS controllers organized and charged.

Nyko's newly redesigned Charge Base 2 rapidly charges two PS3 controllers simultaneously, while providing a visually appealing storage option and a faster recharge rate via any AC outlet. Besides easier-to-read charge indicators and a smaller form factor, the Charge Base 2 employs a totally new contact point dongle system that makes charging your controllers easier then ever. Each Charge Base 2 comes packaged with two light weight Mini USB charge adaptors that attach to the controller and allow for easy drop and charge functionality through the Charge Base 2's specialized charging ports.

"The original Charge Base for PS3 was well received thanks to its quick charging and storage abilities" said Chris Arbogast, Marketing Manager for Nyko. "Being committed to constantly improving our products has enabled us to design a smaller solution that is easier to use and available at a lower price."

The Charge Base 2 will be available early December at retailers nationwide and Nyko's online store for $29.99.

Train your brain - Nintendo DS ends 2007 as top-selling Video Game System


Appeal to Core and Casual Gamers Keeps Portable System Going Strong

While many eyes are focused on home video game consoles, Nintendo projects Nintendo DS™ to be the top-selling system of the year. More than 6 million Nintendo DS portable video game systems have sold in the United States in 2007 through Nov. 30, according to internal Nintendo of America Inc. sales numbers. That's a rate of about one sold every five seconds of 2007, enough to project Nintendo DS will be the top-selling video game system of any kind for the year. Nintendo DS has increased its sales in the United States every year since it launched in November 2004.

"There's no letup in sight," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Nintendo DS appeals strongly to both core and casual gamers, and its momentum is set to propel us into 2008."

Nintendo DS began 2007 strong, but its momentum only increased as the year progressed. Before 2007, Game Boy Advance held the all-time U.S. Thanksgiving week sales record, with 600,000 systems sold in 2005. But Nintendo DS beat that Thanksgiving week record with more than 650,000 sold.

The huge appeal of Nintendo DS stems from the diversity of software available for the system. Four Nintendo DS games have sold more than 2 million in the United States alone, including New Super Mario Bros., Mario Kart DS, Pokémon Diamond and Super Mario 64 DS. Another eight games have sold more than 1 million each in the United States, including Brain Age™: Train Your Brain in Minutes a Day, Pokémon Pearl, Animal Crossing: Wild World, Big Brain Academy and four separate versions of Nintendogs™.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii, Nintendo DS, Game Boy Advance and Nintendo GameCube systems. Since 1983, Nintendo has sold nearly 2.5 billion video games and more than 430 million hardware units globally, and has created industry icons like Mario™, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.

Halo 3 video game - Heroic Map Pack Download at Xbox 360


Award-winning multiplayer experience evolves with three new maps now available on Xbox LIVE Marketplace

The international award-winning “Halo 3” gets even better as the “Halo 3” Heroic Map Pack launches today on Xbox 360’s Xbox LIVE Marketplace. After launching to incredible acclaim and fanaticism, more than five million “Halo 3” players worldwide can now enjoy a package of three all new multiplayer maps. The Heroic Map Pack is the first in a series of downloadable content from Bungie Studios.

Available for 800 Microsoft Points exclusively on Xbox LIVE Marketplace, each map offers a unique experience. Standoff’s symmetrical valley, with its entrenched bases and fields of boulders is ideal for mid-sized objective and Slayer game types, while Rat’s Nest’s vast, labyrinthine passages bring something new to the “Halo” multiplayer experience: an indoor vehicle paradise, strongly influenced by the Campaign mode, ideal for big team battles. Finally, Foundry is the ultimate Forge map – players can edit every single object in this voluminous industrial warehouse, place stairways, walls, bridges and tunnels to create an entirely new play space and build almost any kind of map they can think of.

As if the legions of "Halo 3" players needed more reasons to stay logged on to Xbox LIVE, Forge also allows players to edit and customize all three maps, keeping “Halo 3’s” multiplayer experience fresh, exciting and evolving. In addition, ongoing updates to “Halo 3’s” matchmaking playlists ensure that ranked and social gameplay remains dynamic and competitive.

The maps of the Heroic Pack are available in matchmaking today to those who have purchased the download. All three maps will become available as a free download via Xbox LIVE Marketplace in Spring 2008, just prior to the next wave of all new “Halo 3” multiplayer maps.

Legend II - Fortress Wars Update Invades Silkroad Free Download Online


Epic 300-Player Battles to be Waged in Joymax's Massively Multiplayer Online Role-Playing Game

Joymax, an independent developer of interactive entertainment for the global market, has announced that a new chapter in the Silkroad Online saga will be available as a free download on December 18th, 2007. The update, entitled Legend II - Fortress Wars, will give players the capability to test their mettle in massive weekly battles, fighting for dominance of the many cities lining the historic Silk Road.

Guild vs. guild combat for up to 300 players will occur every Friday, and will combine real-time strategy elements, like building defensive structures and commanding NPC troops, with fast-paced MMO combat, leaving the victors in control of a city's taxes and financial gains for an entire week. Guilds that enter the fray will have access to mighty siege engines, formidable guard towers, and fearsome monsters to aid them in battle.

"With Legend II - Fortress Wars, players of Silkroad Online will be reminded what we mean by 'massively multiplayer,'" said June K. Son, General Manager of Joymax. "This game has always offered players an open-ended means to forge their own destiny. Now, by allowing them to seize and control cities, we're letting them change the course of the entire world."

More information on Legend II - Fortress Wars can be read at the official website, at http://www.silkroadonline.net/teaser/fortress_update/index.asp.

About Silkroad Online
Silkroad Online is a massively multiplayer online RPG that puts the player deep into ancient Chinese and European civilizations along the historic Silk Road trade route.. Traveling across Jang'an, China to Constantinople, players can make their fortunes as merchants, prey on the rich as thieves, or be protection-for-hire as hunters. Silkroad Online is free to play, and offers the unique chance for players to develop their characters free of restrictions or fixed paths.

More information about Silkroad Online is available at http://www.silkroadonline.net.

Forget the Wii and the EyeToy; YOU can be the controller with 3DV Systems


Forget the newfangled Nintendo Wii controller. That’s old hat. Forget the Sony EyeToy. It doesn’t go far enough.

One of the most interesting new ways to play video games will be to play without any controller at all. You wave your hands and make something happen on the screen. The controls of this Zcam 3D PC camera from 3DV Systems are responsive and the system captures the entire movement of your body. With this camera, you can insert a perfect image of yourself into a video game and play as one of the characters. You can control the character just by moving your body. You can also take out the background behind you and insert a faux background, splicing yourself into the scene the same way that a weather forecaster is spliced into the weather map on TV, only with better quality.

The implications for video games are obvious, and, if the technology pans out, it’s clear that the user-input system of video games is about to move gaming forward the same way that graphics has driven the industry forward for the past few decades.

“We believe this is the next big thing in video games,” Klier said. “We can really put you in the game. The interface devices are changing, starting with Dance Dance Revolution, the EyeToy, the Wii and now us.”

I saw a demo of this technology, working with a real game, from Yokne’am, Israel-based 3DV Systems, a start-up that has been working on the technology for a decade. Zvika Klier, CEO of 3DV, says his company has created a patented video camera that can capture the position of a body in three dimensions. He says it’s possible to ship the camera and a game that works with it for less than $100 in the second half of 2008.

It works. Using a prototype camera with a laptop, Klier showed me how he could fly an airplane using hand gestures. He pretended to move his hands back on an imaginary joystick and the plane on the screen pulled up. He pushed his hands down and the plane dove. He turned his hands and the plane began to bank. He lifted his thumb and pressed down and the plane began shooting its machine guns at an enemy plane. I took over and did the same. I also tried a boxing game that was similar to Wii Boxing and started slugging it out with a buxom female boxer. (Hey, he picked the opponent).

I punched tentatively at first but realized that wasn’t doing the job. I could move my head and the boxing avatar on the screen bobbed and weaved with my movements. Occasionally, it completely missed capturing my blow but it was a prototype that wasn’t tuned with precision. I started delivering body blows and I finally took the other boxer down.

The technology that brings this to you is really high-end, but it’s not as expensive as you might think, Klier said. The company has received eight patents and filed for 12 more. The camera looks like a normal one, but it measures the distance of each pixel in the frame from the camera. It doesn’t calculate it. That’s important, because that really sucks up a lot of processor power. If you approached the problem by calculating, your solution will be expensive, he said.

Rather, the system measures the distance of the object from the “active illumination” camera on a real-time basis. The camera sends out infrared pulses that bounce of the objects and are reflected back to the camera, where sensors indirectly pick up on the time it takes for the bounce backs. The light is captured with a faste and accurate shutter that uses proprietary electro-optical technology developed by 3DV and implemented in a three-piece semiconductor chip set.

An image sensor picks up the light and measures the distance. The brighter the light, the closer the object. The darker it is, the further away. The system corrects for other IR sources in the room. You get a black and white representation of everything within the camera’s field of view. It measures three dimensional space, while the Wii captures two points in space.

The method itself isn’t new; it just hasn’t been successfully done at the right cost to reach consumers, Klier said. It’s called “time of flight” technology and the challenge is being able to truncate the light accurately with split-second timing. Once the company builds a good working camera, which it has, everything else is simple. It plugs into a USB port and it works fine at 60 frames per second in terms of its ability to control actions on a screen. That’s the speed of a first-person shooter game.

Klier said the company wants to create a peripheral that works with both computers and consoles. Game developers can create games around those peripherals the same way that Activision packages a hardware device, a guitar, with its Guitar Hero games.

Beyond games, the system has a lot of other uses. Those include auto safety, such as air bags that shoot out with exact knowledge of where a person’s head is in the car. It could be used as a virtual remote control for a variety of gadgets. It could be used in video conferencing, mobile products, and robot vision.

The founders of the company came from Israel’s largest defense contractor. They were experts in optics and built a $200,000 camera six years ago that was used by broadcasters as a green-screen system where they could slip in a fake background behind a newscaster. But the focus of the company, which has 45 employees, has been to create a mass market product. It raised money a year ago from lead investor Kleiner Perkins Caufield & Byers.

The system uses a gallium arsenide shutter chip, an illumination chip, and a custom chip that coordinates the two other chips. There are competitors out there, including Israel’s PrimeSense, but they are not using the same technology, Klier said. For more images, check out this link.

“We have built the world’s first 3-D camera based on the time of flight know-how that is in the public domain,” Klier said.

Source: The Mercury News

Spike Video Game Awards Winners Announced

The 5th annual Spike Video Game Awards have been and gone in Las Vegas, Nevada with 2K Games' masterpiece Bioshock going home in glory. The event also showcased some of the most exciting upcoming titles, with plenty of never-before-seen footage from the next chapters in the Tom Clancy and Gran Turismo franchises.

Hosted this year by no less a luminary than Samuel L. Jackson, Spike TV's annual event is perhaps the preeminent awards show in the video game world. In addition to taking home the Game of the Year gong, Bioshock was awarded Best Original Score and perhaps inevitably named the Best Xbox 360 Game. It was also a good night for platforming franchises too, with Super Mario Galaxy winning the Best Wii Game award, and Ratchet and Clank: Tools of Destruction the PlayStation 3 equivalent.

Among the other forthcoming titles to be exclusively previewed before the lucky audience were the jaw-dropping FPS Borderlands and Midway's attempt at a giant-killing wrestling game TNA Impact!

The two hour ceremony included guest presenter appearances by celebrities as diverse as skate legend Tony Hawk, boxing promoter Don King, actress Tia Carrera, rock star Dave Navarro and actor/comedian Patton Oswalt. Musical acts included Kid Rock and Foo Fighters.

The full list of award winners follows:

Game of the Year: BioShock
Studio of the Year: Harmonix
Best Shooter: Call of Duty 4: Modern Warfare
Best RPG: Mass Effect
Best Military Game: Call of Duty 4: Modern Warfare
Best Individual Sports Game: Skate
Best Handheld Game: The Legend of Zelda: Phantom Hourglass
Best Graphics: Crysis
Best Game Based on a Movie or TV Show: The Simpsons Game
Best Rhythm Game: Rock Band
Best Driving Game: DiRT
Best Action Game: Super Mario Galaxy
Best Team Sports Game: Madden NFL 08
Best Soundtrack: Rock Band
Breakthrough Technology: The Orange Box (Portal)
Best Xbox 360 Game: BioShock
Best Wii Game: Super Mario Galaxy
Best PS3 Game: Ratchet & Clank Future: Tools of Destruction
Best PC Game: The Orange Box
Best Original Score: BioShock
Best Multiplayer Game: Halo 3
Most Addictive Video game: Halo 3

Ten Worst Video Games of 2007?

It's an unfortunate part of the video game business that a lot of what hits store shelves is marginally decent, mediocre or just downright horrible.

Shelling out between $40-$70 for a game is an investment of sorts: you pay the money to be entertained, and maybe even as insurance so that you don't throw your controller in times of frustration. New controllers aren't cheap, after all.

And yet, as great a crop of games as there was in these past 12 months, there have been some real duds in the mix, too. Some were hyped and turned out to be real disappointments, while others with lower expectations managed to sink right through them and smack into the bottom of the barrel.

Dishonourable mentions must go out to Activision's Soldier of Fortune: Payback for giving gamers a forgettable experience that includes useless over-the-top gore. Ubisoft proves - again - that the world of CSI doesn't translate all that well into a video game. It may be from the Vegas crew, but perhaps a CSI game might have a chance if it's laced with cutscenes of Horatio putting (and taking off) his sunglasses in Miami, while mouthing one of his patented one-liners. Not to mention Ubisoft's train wreck of a game in Far Cry Vengeance for the Wii. You know there's trouble when a Wii game would look just as terrible on the GameCube. And for those poor souls who picked up TMNT for the PSP or DS, I hope you exchanged or traded it in already.

Ghost Rider turned out to be just as depressing and boring as the droopy expression fixated on Nicolas Cage's face. Microsoft's Project Sylpheed is like an updated space invaders, except for the spiky-haired characters who could've just as easily been placed in a cartoon that never made it past the pilot episode. And while 300 may have been a slick movie to watch, the PSP game is anything but. How much can you possibly mash on the same buttons and still have the mighty Leonidas get a spear in his back?

And there's more where all those came from, but the 10 in this list make all of those look a little bit better this year:

10 Spider-Man 3 (PS3, Wii, Xbox 360)
Publisher: Activision
Developer: Treyarch


I wasn't a big fan of the Spider-Man 2 game Activision put out back in 2004 (I thought Ultimate Spider-Man was much better), and my worst fears were realized with Spider-Man 3. Webswinging around an open and breathing rendition of New York City is great unto itself, but not when it's overshadowed by the nonsense that goes on in this game.

For one, the graphics are deplorable by current-gen standards. How is it that Peter Parker can look like he's got a huge head and the eyes of a total drug addict? And what's with the drab modeling across the board? Every character looks like a mannequin with moving lips, while cars all look the same, except for the different paint jobs. The overall look of the city is also terribly dull. It may be a city that never sleeps, but NYC looks pretty boring here.

Things just get out of hand once the Lizard makes his appearance. The twist the story takes is so ridiculous, it almost seems like something that was slapped together over a drinking wager at a bar. And it just continues to slide downhill from there.

This is a very disappointing game from start to finish. Well, that's actually assuming that you could even get anywhere near the finish line.

9 Beowulf (Xbox 360, PS3)
Publisher: Ubisoft
Developer: Ubisoft Tiwak



Movie-licensed video games are becoming a theme on this list, even though Beowulf isn't the worst of the bunch. But seeing as how it made the cut, there isn't a whole lot of good to say about it, either.

Here's the problem: Beowulf has some gorgeous visuals, with sprawling environments and good character models. But when those characters actually start interacting with each other, the whole foundation of the game comes tumbling down. Controlling the Thanes (Beowulf's loyal cannon fodder) is easy enough because you just can't tell them to do all that much. Aside from rallying on you or attacking en masse, there isn't a whole lot of strategy to go around here. Of course, it is worth a good laugh when you hear them sing - in profanity-laced poetry - in order to get the giant monster Grendel going for a big showdown.

And things start to get cheap when weapons break after only a few hacks. Funny how that doesn't seem to happen as easily for your enemies. Pick up one of their weapons and you'll be lucky if you get a second chance with it, since it'll likely just crumble after the initial attempt.

This game might appeal to people who like the movie or have a general interest in all things Beowulf, but it just comes up short in too many areas for everyone else to really care.

8 Tenchu Z (Xbox 360)
Publisher: Microsoft Game Studios
Developer: K2



Tenchu Z is one of those games that leaves you scratching your head only 20 minutes in. And that trend continues unabated after hours of playing this one, which can best be described as a complete waste of time you'll never get back.

Playing as a ninja can be great fun, as the venerable Ninja Gaiden franchise has proved for 20 years. But when the "ninja genre" is turned upside down by a title that lacks all sense of direction and purpose, you have to push all the right buttons to eject the disc and never put it back in the tray.

You play a ninja that kills seemingly innocent government bureaucrats with the same ruthlessness as the gangsters and other perceived bad guys he rips into. I say "rip" because the littlest prick from a knife or sword turns the victim into a raging hemophiliac. Since when can a guy still move to hit me when there's a fountain of blood raining out of him? It makes zero sense, and that's just one example of the implausibility in Tenchu Z.

Throw in the repetitive stealth kills and the laughable AI, and you get a game that should never have made it past the cutting room floor.

7 Pirates of the Caribbean: At World's End (Wii, Xbox 360, PS3)
Publisher: Disney Interactive Studios
Developer: Eurocom



The more I play games based on this popular franchise, the more I realize that Jack Sparrow might not have a place in this business. Not one Pirates game has been good, and the Wii version of At World's End is easily the worst of this bunch. If not for the typical chatter coming out of Jack, it would resemble a game that was in its first beta stage.

The problem is that Jack isn't as vocal in the Xbox 360 version. This guy is like Peter Parker and John McClane all rolled up into one, albeit with a pirate costume. How could he resist quipping and taunting while dueling with someone? Jack Sparrow is all about that. It's a shame, too, since the Xbox 360 version has good visuals, and good voiceovers which only add to the experience (even if they aren't from the real actors). The Wii version, on the other hand, is a broken game in almost every way.

I've never had an easier time taking out enemies in succession, particularly with the exact same move each and every time. Slash twice, the guy turns around, and you stick it to him in the back. He's down for the count, and you get to do that over and over again for hours and hours. Doesn't sound like a ton of fun, does it?

6 Lair (PS3)
Publisher: Sony Computer Entertainment
Developer: Factor 5



It wasn't supposed to be this way for Sony and this game. It had a lot of potential upside and was touted by Sony as a real winner for 2007, but with its broken gameplay, frustrating controls and endless cutscene interruptions, Lair will surely find its way to the bargain bins very soon (if it hasn't already).

The control scheme tries to make use of the PS3's SixAxis motion-sensored controller, but instead forces you to try your hardest not to throw it against the wall out of frustration. See, the controls in Lair are like that kid who goes on a tantrum and does the complete opposite to upset his or her parents. You want the game to do something, but instead it throws you a curveball and takes you on a ride onboard a dragon to certain death. Now imagine that scenario playing out repeatedly. Yup, that's Lair for you.

The best are the faceoffs between the dragons. It's like Rocky staring down Drago, only with claws instead of boxing gloves. Oh, and the fact that you have no real clue how to win the fight doesn't help matters much. Mashing buttons seems to be the only way, and with the odds being pretty even, you could probably take bets from friends on who wins. Now that I think of it, it's almost like cockfighting with dragons' tails. And the best part is that this one would be legal.

5 Transformers: The Game (PSP)
Publisher: Activision
Developer: Savage Entertainment



The Transformers movie may have been a blockbuster at the box office, but the video games that preceded it were either halfway decent, or in the case of the PSP version, outright embarrassing. The lack of a second analog stick hurts this game, but nowhere near as badly as the second-rate production values.

You could excuse a glitch here and there when watching the old cartoon episodes from the 80s, but what happened here? How could an Autobot or Decepticon transform without any animation showing it? One frame, they're standing, and the next frame, they're in vehicle mode. They may be robots in disguise, but they're not that good. And for some reason, the controls change completely between the modes, too. Shouldn't I be able to fire my weapon with the same button, regardless of what mode I'm in? Not here you can't.

The fighting system is just lame. The lock-on reticle always seems to miss its target, and because the animations are so poor, you can't really tell if your enemy is taking damage or just toying with you. Overall, the game looks like it missed the mark in almost every way. This one is best left for the scrapyard, which in gaming terms should be the bargain bin.

4 Hour of Victory (Xbox 360)
Publisher: Midway
Developer: nFusion



World War II shooters have become a genre unto themselves, thanks to the popularity of the Medal of Honor and Call of Duty franchises. But when a wannabe upstart like Hour of Victory comes along, you realize why there are so many WWII titles - and so many reasons not to play them all.

It starts with a good premise in an alternate storyline where the Nazis are on the cusp of building a nuclear bomb, with your squad being tasked to put it out of business. But it's all downhill from there. You've got German troops who have no idea what's going on, resembling a fighting force that should have no business even occupying a barracks, much less entire countries. The controls are a total mess, with sensitivity settings all over the map, usually culminating in painfully slow movements.

The visuals are also sub par, to say the least. Hour of Victory has parts that look like they were drawn in by a kid who missed his colouring book. The framerate is also choppy, making the game look worse than it already does. This needed a lot more than polish; it needed to go straight back to the drawing board.

3 Vampire Rain (Xbox 360)
Publisher: Microsoft Game Studios
Developer: Artoon



If Spinter Cell's Sam Fisher ever had a clone, the clown who passes for the protagonist in this game would fit the bill perfectly. Except the only difference is that Sam is cool, and his job makes more sense than whatever it's supposed to be in Vampire Rain.

Hey, it's true that Sam could take on a lot of guys, but even he would probably opt out of this assignment. The forgettable lead player here is a special ops guy who carries only a single pistol. And with that golden gun of his, he's expected to take down a sea of "nightwalkers", which is pretty much a euphemism for vampires, though I'm not sure the whole daylight thing applies here. You could have a tank in this game and it wouldn't make a difference. Who knew that becoming a bloodsucker gave you all those great things we want in life: super speed, strength and the chance to have your favourite meal over and over.

Killing these guys is like a pure crapshoot. You can fire at them, and they could be gnawing at your neck in no time. Considering the epidemic of epic proportions, you know the story is heading in the wrong direction when there's no military mobilization, and the fate of a huge city (Los Angeles) rests in the hands of our forgettable lead and a few of his cohorts. Forgettable characters, a forgettable story and forgettable production values make this easy pickings for the "Please buy me" bin.

2 Star Trek: Conquest (Wii, PS2)
Publisher: Bethesda Softworks
Developer: 4JStudios



I feel bad for Trekkies who went out and bought this game. It's Star Trek in name only, and hardly resembles anything good about its mythos.

The Federation is okay with wiping out another race in genocidal rage, just so they can take over a planet? Doesn't make any sense at all, and it's really just a microcosm of everything that's wrong with the game. You'd think Picard would have a real tough time advocating or condoning that kind of a bloodthirsty approach. Oh, that's right, he's not even in this game, and neither are the other key characters from The Next Generation. No, instead, you get the red-shirted grunts taking the lead on all command posts.

I was never a huge fan of the show, but I know enough that diplomacy was a central theme. You don't get any of that here. No, here it's victory or death, with little regard to what happens to innocent, neutral planets. This is a strategy game devoid of any actual strategy. Combat is pretty much made up of awkward turn-based shootouts, and even then, it just comes across like a computer game from 10 years ago.

This game is a travesty to the license and should be avoided at all costs by anyone even remotely thinking of spending money on it.

1 Fantastic Four: Rise of the Silver Surfer (DS)
Publisher: Take-Two Interactive
Developer: 7 Studios



Even though almost every other platform had a game featuring the Fantastic Four, I'm picking on the DS version of this game for a lot of reasons. It's a game that proves any real lack of imagination and common sense can lead to disastrous results - as well as some lost time and money for those unlucky enough to have actually bought this.

Just as it's hard to find a game that can be considered "perfect", it's arguably just as hard to find one that has absolutely no redeeming qualities of any kind. Well, maybe in the case of this game, its box could be used as a coaster or door-stopper. It's just so supremely awful in every way, shape and form. Whether it's the bland platforming or atrocious overhead missions with the Human Torch, this is an experience that never fails to disappoint. You could play your own mini-game by betting on whether or not the buttons you press actually translate into the right moves onscreen.

If button-mashing were an art, this game might stand a chance, but since it never will be, it just goes down as brain-dead gameplay. This game is so bad it doesn't even qualify for a hand-me-down. Picking on a younger sibling is par for the course, but putting them through this kind of torture would be cruel and unnecessary punishment. After all, who would want to pay $30-$40 for a game that displays graphics unsuitable for even the Game Boy Advance?

The DS may have the Brain Age games to test your mind, but games like FFRotSS can just as easily test your sanity. Avoid this one like the plague because you'll see copies of it fester in bargain bins for a long time to come.

Source: PCWorld