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Tuesday, November 13, 2007

Euro truck simulator - Gallery

Roads around Berlin
Euro Truck Simulator is a truck simulation game set in continental Europe. The player can drive across a realistic depiction of Europe, visiting its beautiful cities, picking up a variety of cargos, and delivering them on time!

The road network in Euro Truck Simulator is based on genuine European roads, and cities in the game bring the essence of their real-world counterparts to the game.

As the game is set in Europe, European truck-designs feature exclusively - all trucks use highly realistic, meticulously detailed models based on real trucks. The truck interiors of Euro Truck Simulator are as equally impressive as the exteriors. With actual working instruments such as flashing indicators, temperature and low fuel warning lights, wipers, and naturally - a full set of gauges including speedometer - all built into the interior 3D model, Euro Truck Simulator offers a truly immersive simulation environment. The player can pan around the cabin, just as if they were actually sitting at the wheel.

Euro truck simulator - Gallery
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LEGO BATMAN: THE VIDEOGAME


Warner Bros. Interactive Entertainment Will Publish Games On Multiple Platforms in 2008

Warner Bros. Interactive Entertainment and TT Games will bring LEGO® BATMAN™: THE VIDEOGAME to next-generation and current generation platforms and the PC in 2008 with Warner Bros. Interactive Entertainment serving as the game’s EMEA publisher, including all sales and distribution functions.

In LEGO BATMAN: THE VIDEOGAME, TT Games brings the world of DC Comics’ Caped Crusader to life in an entirely new way. Players can explore a richly interactive LEGO Gotham City as Batman and Robin, capturing infamous villains – and even take control of the villains themselves.

“Batman spans several generations as one of the most popular DC Super Heroes, and LEGO BATMAN will appeal to several generations of gamers who grew up idolizing the Dark Knight and playing with LEGO toys,” said Samantha Ryan, Senior Vice President, Development and Production, Warner Bros. Interactive Entertainment. “Working with TT Games, we are confident they will continue their LEGO games’ success with this title, and we will expand our publishing endeavors with the introduction of the LEGO BATMAN franchise.”

“We’re sure our fans will be excited to know that we have the same fantastic team at Traveller’s Tales responsible for LEGO Star Wars and LEGO Star Wars II working on LEGO BATMAN,” said Tom Stone, Director of TT Games Publishing.

"There's nothing more appealing to our youngest fans than the chance to be The Batman," said Paul Levitz, President and Publisher of DC Comics, "and the LEGO BATMAN video game will provide a unique opportunity for them to immerse themselves in Gotham and Batman's adventures."

The LEGO BATMAN: THE VIDEOGAME story unfolds with Batman’s greatest foes escaping from Arkham Asylum and creating mayhem throughout Gotham City. Tracking criminals, including The Joker and The Penguin, players will utilize Batman’s gadgets as well as build and operate fantastic vehicles in one or two player cooperative gameplay.

The Invasion of Crimea from Sudden Strike 3: Arms for Victory!

Leading video game publisher Fireglow Games released today a new trailer for "Sudden Strike 3: Arms for Victory".

"The invasion of Crimea" was an amphibious offensive opration made in November 1943 by the Red Army with the object of liberating the Crimea from German occupation.

You can download the trailer (24 Mb) here:
ftp://ftp2.fireglowgames.com/ss3/video/Crimea_640x480.avi

For better background, you can also find screenshots(5 Mb) and maps(1.8 Mb) taken during the mission.

For more information about Sudden Strike 3: Arms for Victory, visit http://www.suddenstrike.com.

About Sudden Strike 3: Arms for Victory:
Sudden Strike 3: Arms for Victory is the latest instalment in the award winning, critically acclaimed and hugely popular Sudden Strike series. It features historically authentic models built to scale, fully interactive giant maps and full 3-D state-of-the-art graphics in the popular Sudden Strike style. Only Sudden Strike plays like the 'real thing'. WW2 gaming at its best: on land, at sea and in the air!

Features:

· Fully interactive landscape (all objects can be destroyed, all buildings and pillboxes can be
used as shelter)
· Massive operations on big maps, strategic scale of the maps (front line can be a few
kilometres long)
· Thousands of units fighting in the real time
· More than 300 tanks, ships, soldiers, guns and planes with original weapons built to scale
· Great sounds, 5.1 supported, nations speak native languages
· New feature - advanced Micro AI-behaviour allows to your troops to act exactly as you plan
· Joint naval and ground operations, air raids, artillery strikes etc.
· State-of-the-art technology to render 3D landscape, realistic lines of sight and fire
· Spectacular visual & lighting effects
· Multiplayer mode: up to 8 players, GameSpy® supported
· Five campaigns playable for American, British, German, Japanese and Soviet sides

Publisher: Fireglow Games Publishing

Heart-Stopping Action Of 'Alone In The Dark' Comes To Wii And PlayStation 2

Atari's Apocalyptic Action Blockbuster Coming to Five Platforms, Gameplay Uniquely Adapted to Wii Control System

Atari today announced that its forthcoming apocalyptic action blockbuster Alone in the Dark will launch for Wii and Playstation®2 in addition to Xbox 360™ video game and entertainment system from Microsoft, PlayStation®3, and Windows. Alone in the Dark will continue the legacy of innovation started by the first Alone in the Dark game with state-of-the-art technology driving a captivating and entertaining original gameplay experience.

Developed by Hydravision, Alone in the Dark for Wii and PS2 follows the same story as the PS3, Xbox 360 and PC version, where over the course of one apocalyptic night, hero Edward Carnby must uncover the earth-shattering secret hidden in New York’s iconic Central Park.

Hydravision has tackled the innovative and highly advanced technology driving Alone in the Dark on Xbox 360, PS3 and PC head-on, using the company’s wealth of experience and proven technology. The versions for Wii and PS2 have been developed in parallel specifically to take full advantage of each console’s capabilities. Both games push the hardware hard, incorporating many of the gameplay features found in the Xbox 360 version. On the Wii, the control system is specially adapted to make full use of the Remote and Nunchuck to manipulate objects in real-time, a key gameplay feature of Alone in the Dark, enhancing the player’s immersion in the experience.

“Realising the enormous ambition of Alone in the Dark is a huge technological challenge, which becomes even more demanding on Wii and PlayStation 2,” said Mathias Hautefort, Executive Vice President of publishing and production, Atari. “However, we’re certain players will be impressed with what Hydravision have achieved on the two consoles, not least with the Wii game which is perfectly adapted to the gameplay thanks to the console’s unique controllers.”

Designed in the spirit of blockbuster entertainment and inspired by the gripping style of contemporary TV dramas, Alone in the Dark delivers a new level of narrative intensity, packed with action, plot twists and nail-biting cliff-hangers. With a story written by Eden Games and scripted by New York Times best-selling writer Lorenzo Carcaterra, Alone in the Dark sees one of video gaming’s original innovators return to deliver an outstanding action gaming experience.

RHEM 3 on Mac and PC

Third installment in the popular pure-puzzle adventure series set to tease brains and challenge minds in February 2008

Got Game Entertainment LLC today announced a North American publishing deal for “RHEM 3”, the third installment in the popular “RHEM” series created by Knut Mueller. In this intricate pure-puzzle first person adventure game for PC and Mac, the adventures of brothers Kales and Zetais continue in the mysterious land of RHEM. Like its predecessors, "RHEM 3" features non-linear gameplay, non-violent story, and mind-bending puzzles. “RHEM 3” is scheduled for a February 2008 release and will retail for $29.99 (USD). The game is not yet rated by the ESRB.

Set in a labyrinthine world of hidden rooms and secret passages, strange vehicles and odd machines, “RHEM 3” opens the door to a new journey of mystery and adventure. In search of a certain black gem, hints hidden in a secret library and clues offered by the peculiar inhabitants of RHEM will assist you in your quest. With an adventurous spirit, logical thinking, and keen puzzle-solving, you will slowly but surely divine the location of this curious treasure and unveil the secret it holds.

“The puzzling mind of Knut Mueller has done it again,” said Got Game Entertainment President Howard Horowitz. “Entering the world of ‘RHEM 3’ is a trip into one of the most clever pure-puzzle adventure game worlds yet.”

For more information, visit www.Rhem3.com.

Geometry Wars: Galaxies for Wii and DS

Galaxies to Include a Multitude of New Levels, Enemies and Weapons to Make it the Largest Geometry Wars Universe of All Time

Sierra Entertainment, a division of Vivendi Games announced today that Geometry Wars: Galaxies will be available nationwide on January 18th for the Nintendo Wii and Nintendo DS.

The Geometry Wars: Galaxies videogame for both the Nintendo Wii and DS accelerates to warp speed with masses of enemies, more than 60 planets, bigger power-ups and a brand new Battle Drone to help players tear through the campaign mode. Also, for the first time ever, Geometry Wars will let players battle across a variety of planets in multiplayer mode.

Those that own both the Nintendo Wii and DS titles can link the games together using Wi-Fi to unlock bonus levels to both. Additionally, Geometry Wars: Galaxies is one of the first Nintendo Wii videogames to offer the ability to link the Nintendo Wii system via GameShare with the DS system to download a full, free version of Geometry Wars: Retro Evolved.

“We are excited to provide in Geometry Wars: Galaxies more than 60 times the amount of content than Geometry Wars: Retro Evolved, with new levels, controls, weapons and enemies,” said Al Simone, senior vice president, global marketing for Sierra Entertainment.

For more information, please visit the game’s official Website at www.geometrywarsgalaxies/.

UK games chart November 10

Week ending 10 November 2007

1 CALL OF DUTY 4: MODERN WARFARE ACTIVISION
2 WWE SMACKDOWN VS RAW 2008 THQ
3 THE SIMPSONS GAME ELECTRONIC ARTS
4 PRO EVOLUTION SOCCER 2008 KONAMI
5 FIFA 08 ELECTRONIC ARTS
6 THE SIMS 2: CASTAWAY ELECTRONIC ARTS
7 RATATOUILLE THQ
8 HALO 3 MICROSOFT 5
9 FOOTBALL MANAGER 2008 SEGA
10 HIGH SCHOOL MUSICAL: MAKIN' THE CUT! DISNEY INTERACTIVE STUDIOS
11 THE LEGEND OF ZELDA: PHANTOM HOURGLASS NINTENDO
12 MYSIMS ELECTRONIC ARTS
13 LEGO STAR WARS: THE COMPLETE SAGA LUCASARTS
14 JUICED 2: HOT IMPORT NIGHTS THQ
15 RATCHET & CLANK: TOOLS OF DESTRUCTION SONY COMPUTER ENT.
16 MOTORSTORM SONY COMPUTER ENT.
17 RESISTANCE: FALL OF MAN SONY COMPUTER ENT.
18 NEW SUPER MARIO BROS. NINTENDO
19 CRASH OF THE TITANS VIVENDI GAMES
20 TIGER WOODS PGA TOUR 08 ELECTRONIC ARTS 15

Dragoneer's Aria fires up PSP

Nippon Ichi return with a brand new RPG designed specifically for PSP.

KOEI, today announced the release of Dragoneer’s Aria. Designed from the ground up for the PSP this epic fantasy RPG combines everything that has made top quality traditional RPGs so compelling while adding some clever new ideas to the mix. Developed by renowned Japanese Strategy RPG specialists, Nippon Ichi, in partnership with Hitmaker, Dragoneer’s Aria is set for release on Sony’s PSP across Europe in February 2008.

“When you can combine the talents of some of the world’s most experienced RPG developers, with the man responsible for the awesome character design in Lineage II and the genius of Johann Sebastian Bach then you clearly have something worth getting excited about. Dragoneer’s Aria is shaping up to be the first essential PSP release of 2008. ” said Will Curley, Sales Manager for KOEI Ltd.

About DRAGONEER’S ARIA

The world was at peace thanks to the six elemental dragons of fire, water, thunder, earth, wind, and ice. In this world, dragons control both nature and the climate and they are worshiped by both humans and humanoids as the guardians of the world. Because of their significance, elite knight corps known as dragoons protect the dragons from harm. When a mysterious black dragon suddenly appears and begins destroying the kingdom the dragoons fight back, but are powerless against the black dragon’s fearsome strengths. Now a young knight recruit called Valen must fight together with the brave warriors he meets on his journey to save the guardians of the world.

Dragoneer’s Aria takes the concept of the traditional RPG and gives it a timely new spin with a brand new turn system that enables players to select the order of each character’s attack. This gives players much more control and more of a strategic grasp in battle. Players can even have all 4 characters attack in a row, before the enemy attacks. This new approach to battle allows players to “chain” attacks that can trigger powerful “Chain Skills”. These special attacks get exponentially stronger if “chained” longer.

Forget trudging back and forth across the map and being forced to engage in countless random encounters. Dragoneer’s Aria introduces visual enemies and field skills for a role playing experience where action is at the forefront and there is seamless transition between adventure and battles. Character ability also plays an important role in Dragoneer’s Aria. Depending on who is leading the team on the field, their team ability changes. For instance one character may have the ability to heal as they walk and if that character is set as the leader, then the entire team takes on that ability.

For Dragoneer’s Aria, there is a whole new way to guard enemy attacks. The ordinary guard is replaced by a rhythm based clicking game similar to that of a musical rhythm action title. The player’s success rate in this mini game will determine the amount of damage they receive.

Dragoneer’s Aria is the latest blockbusting RPG from Nippon Ichi in partnership with Hitmaker. It follows in the footsteps of hugely popular titles Makai Kingdom, Phantom Brave, La Pucelle: tactics and of course the critically acclaimed Disgaea and its stunning sequel. With a wealth of new ideas to freshen up the whole RPG experience, a tale that begs for just one more go, and a soundtrack that includes music from the legendary JS Bach, Dragoneer’s Aria is already looking like being one of the essential PSP purchases of 2008.

Online Competition To Find Real Diamonds

RealNetworks today launched Diamond Detective, a new mobile phone game based on the massively popular PC puzzle game. The game incorporates a first-for-mobile online diamond hunt, in which players can solve clues to win real diamonds.

The competition will run in Europe from the game's launch in October 2007 until mid-2008. Over €15,000 worth of diamonds are up for grabs by players. Winners will be chosen at the end of each quarter, with three players eventually walking away with a small fortune in gemstones.

As players complete levels within the Diamond Detective mobile game, they are given hints about the locations of the stolen gems. They can then log onto the Diamond Hunt website: www.diamond-hunt.net and use these clues in the competition. Players can even download a demo version of the game from the website, directly to their handset – free of charge.

“This is a step in a new direction,” said Wilhelm Taht, Head of Marketing, Mobile Games EMEA of RealNetworks. “Our research has shown that there is a gap between the value consumers feel they receive compared to the steps they need to take for buying mobile games. By tying the game into an ongoing competition and giving players a reason to return and complete the game, outside the immediate fun factor, we're pushing mobile entertainment into very different territory and providing additional value for the players. They can even try the game for free first to find out if they like it. It's a no-risk deal for players.”

Diamond Detective is published by RealArcade Mobile and is developed by the mobile games studio Mr.Goodliving - the critically acclaimed team behind the hugely successful Playman series and other award-winning mobile games. Diamond Detective offers a new twist on a classic puzzle game in which players must create and remove chains of gemstones from the playing area within a tight time-limit. Success in doing so rewards the player with clues towards the thieves within the game – and the gems in the online diamond hunt.

“Diamond Detective is a fantastic game in its own right,” says Matt Turetzky, vice president, off-the pc games at Real. “It combines simple, pick-up-and-play controls with intuitive game play that can be understood in seconds, but which can keep players engaged for a significant amount of time as they try to create longer, larger and higher scoring chains of gems. We firmly believe that the game's natural appeal, combined with the attraction of the online Diamond Hunt and the chance to win real high value prizes will help Diamond Detective to raise the bar for mobile games.”

Diamond Detective has released this month through a wide range of mobile networks, carriers and retail channels. The online website can be found at www.diamond-hunt.net.

Diamond Detective was created using RealArcade Mobile's proprietary EMERGE technology, ensuring that the game will support the widest possible range of mobile phone handsets and ensuring gamers around the world can play and enjoy it with ease.

SouthPeak's Dreams Come True

Dream Pinball Coming In Q1 2008

SouthPeak Games has announced the first details of Dream Pinball, another title bolstering its rapidly growing 2008 line-up. Dream Pinball will be a cutting-edge pinball simulation for PC, Wii™ and Nintendo DS™ making the best use of available technologies to elevate pinball simulations to the next level.

Featuring six distinctive tables, Dream Pinball draws on the latest hardware features to provide visuals that easily surpass previous pinball titles. HDR lighting, motion blur and advanced particle systems generate a remarkable graphical sheen, with selectable cameras providing one fixed and six dynamic action-tracking camera angles. The tables themselves feature a wide range of designs and themes, each one complete with multiple areas, secrets, an array of special effects and spectacular three-way multiball.

Dream Pinball also excels in the gameplay stakes, with real-world physics determining the game’s ball dynamics. In a unique spin, balls can be made from six different materials including marble, oak, ivory and gold - each with their own distinct ballistic properties. With a multiplayer mode allowing up to four players to compete for points and versatile scalability options for owners with more modest PC hardware, Dream Pinball is set to become the definitive pinball simulation when released for PC, Wii and Nintendo DS in February 2008.

Melanie Mroz, executive vice president, SouthPeak Games said “Dream Pinball is a brilliant translation of the ever-popular pastime. Anyone can pick up pinball and when it looks and plays this great, there’s no reason not to.”

Dream Pinball will be released for PC, Wii and Nintendo DS in February 2008.